City Of The Spider Queen Module

Wolfwood said:
Actually I don't think it is out in stores now. I got mine at GenCon where is was available. How many other people got it there?

A friend of mine brought it back from GenCon for me. I started a thread on these boards a couple of weeks ago where we had a lenghthly discussion on the details of the module. Unfortunately I'm not a contributing member here (I've been unemployed for several months) so I can't do searches. Perhaps some kind soul could do a search for us and provide a link to the older thread? I believe it was called "City of the Spider Queen First Impressions" or somesuch.
 

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Well for one there are Drow. ;)

Sorry couldn't resist.

Possible Spoiler Alert
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Undead Drow (Quith Maren)
Vampiric driders
Abyssal Ghouls
Spiderstone Golem
Orb Wraith
Silver Wraith
Jade Spider

those are a few of the ones that come off the top of my head
 

There are also a few new templates that are introduced for the adventure. They are the arachnoid, one for half-dragons of Faerun, the keening spirit, the revenant, and the silverwriath. Some of the other creatures are a couple more spiders and a few more outsiders.
 


Just cut and paste the number - 20597 - over the number in the URL tag in your browser. Worked for me.
 

I just bumped the original thread up to the first page, so if you are having trouble with cut-n-paste, just look through the first page or two on the general forum and you should come across it (well, for the next day or two, that is).
 

Thanks Swack Iron for the thread bump.
Overall, I am pleased by the majority of opinions of this thread. Im also already laying the ground work for the plot hook into City Of The Spider Queen.

Ive just started a Forgotten Realms campaign recently and my players are in Dungeon Magazine #87's "Raiders Of Galath's Roost". Raiders already takes place in Mistledale in the Dalelands and is close to Daggerdale. Ive given each player in my game a reason to be in "Galath's Roost"...

The 2 Elves (Cleric and Fighter Bodyguard) of the party have been sent to investigate the recent Drow activities in the region (though these are the Cormanthor Drow).
The Halfling Rogue is there to find his great grandfathers hidden treasure. His great grandfather was a member of Galath's band.
The Half-Elven Bard wishes to become a Harper and is in the dales searching for one.

So as far as a plot hook, I can expand on the Randal Morn basic hook. Ill have a few Harpers accompanying Randal Morn and offer membership to the bard. The elves are already in the dales to investigate Drow activity so they are set, and the halfling loves adventure. My Dwarf Wizard NPC will do wonderfully as sort of an Underdark guide of sorts, though he hails from Citadel Adbar.

As far as the role-playing aspect...
Gen Con has always focused on speed of play being that there are time limits to the games. Home games are better at role-playing being that you are under no time limit to finish any areas etc. My group of players has been together for years and our sessions are like 65% Role play and 35% combat in most adventures based on character interactions. Even in the Night Below boxed crawl we almost maintained the same degree of role playing (though we had alot of combat in that boxed set).

Im looking forward to City Of The Spider Queen.
Thanks people for the information on it. :)
 
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