City of the Spider Queen - OOC

gabrion said:
Chameleon’s Hat
This special hat is only usable by those who have been trained as Chameleons and it helps them enhance their abilities to impersonate others. While worn the hat gives the Chameleon a +10 circumstance bonus to all bluff checks they make. The hat also gives the wearer the ability to use the Alter self spell at will. The hat is seldom seen in it’s natural form since it often changes to accommodate the Chameleon’s disguise.
Cost:[/B] 10,780 gp ((10,000+12,000)*.7(class restriction)*.7(crafted)
Bluff Bonus-10,000 gp (10*10*100)
Alter Self Spell-12,000 gp (2(spell level)*3(caster level)*2,000(continuous effect)


A Few things. The formula should be: 2*3*2000*1,5(10min/level duration)
So, the total price then should be: (18,000+(10,000*1,5(Different ability)))*.7(class restriction)*.7(crafted) = 16,170
 

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re: Chance

For item creation, read the sidebar on p282 of the DMG. The discount is only for items that don't take up space on a character's body. Also, base price of a continuous item of alter self is 18,000. To craft items you need to meet the prerequisites, which include spells (wizard spells must be purchased and scribed into your spellbook, both cost money), caster level, and sometimes other requirements as well. Forge Ring requires a caster level of 12. Heward's Handy Haversack requires a 5th level spell. Is your BAB 10? How is that possible as a Ninja 2/Ranger 2/Cleric 1/Chameleon 5?

Oh, I see where you got the extend spell feat :)
 
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Thanks for picking out these problems guys.

AmorFati said:
A Few things. The formula should be: 2*3*2000*1,5(10min/level duration)
So, the total price then should be: (18,000+(10,000*1,5(Different ability)))*.7(class restriction)*.7(crafted) = 16,170

1) I'm confused why it would have a 10 min/level duration since it is purchased as a continuous item. I got the idea from the hat of disguise, which has a continuous effect.

2) I see how I goofed up the calculation now, but I think the bluff bonus should be the one multiplied by 1.5, since it would be the first additional ability.

silentspace said:
For item creation, read the sidebar on p282 of the DMG. The discount is only for items that don't take up space on a character's body.

You mean this discount for class restriction? That is in a different section and I don't see where it says the item cannot take space on the body. If I'm just being dense and don't see it, please let me know.

Also, base price of a continuous item of alter self is 18,000. To craft items you need to meet the prerequisites, which include spells (wizard spells must be purchased and scribed into your spellbook, both cost money), caster level, and sometimes other requirements as well. Forge Ring requires a caster level of 12. Heward's Handy Haversack requires a 5th level spell.

I need to spend some time going through all the items and coming up with the necessary spells and the like. I won't need to purchase them (Extra Spell feat as as the floating bonus feat), but I still need to pay to put them in a spellbook if I'm going to use them. It does say that Chameleon's often borrow others' spellbooks, so what do you think amori, do I need to have a spellbook with all relevant spells in it?

Is your BAB 10? How is that possible as a Ninja 2/Ranger 2/Cleric 1/Chameleon 5?

My BAB is only 10 when divine power is active, but all of the foci assume that Chance started the day with divine focus, and made that spell persistent.
 

From the SDR: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.


And yes, you are right, the bluff is the one who should be multiplied by 1,5.

As for the Vest, its cost should also be multiplied by 1.5, seeing as it doesnt fit the Affinity. Look at page 288 in the DMG.

As for the spellbook, Yes, you'd need a spellbook, no borrowing.
 

AmorFati said:
From the SDR: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

Ah, I didn't see that in the DMG. Is it even in there, or just in the SRD? Also about the alter self spell, you said you wouldn't allow #4 from my post on the last page (concerning changing into a tren). Did that mean you won't allow the tactic, or just not into that form? Or did you mean the spell effect can't turn you into one thing while making a disguise as another?

As for the Vest, its cost should also be multiplied by 1.5, seeing as it doesnt fit the Affinity. Look at page 288 in the DMG.

Right, I messed that up when I first made it because at the time I was wearing a robe. If I change the item to a robe it should be fine right, considering that slot has various affinities?

As for the spellbook, Yes, you'd need a spellbook, no borrowing.

That's fair. I may have a further problem though in my item creation. After silentspace's comments, I'm not sure I can craft any of my gear, since I only have a permenant caster level of 1 (for cleric). The only way I can see around this is the Practiced Spellcaster feat, which would put my caster level high enough to make everthing but my ring, but I would have to use my floating feat for that, which would mean I couldn't have the proper item creation feat. Kinda a catch 22 here. Unless I find a way to fit practiced spellcaster in, I think I will have to adjust all of my gear (which means saying good buy to a good chunck of it).

I'm working now though and don't quite have the time, so I will take care of these things this afternoon. BTW, thanks guys for going over this stuff and sorry for the item creation mistakes.
 

Yes, it's in the DMG, page 185, right underneath the chart on how to etimate item values.

Alter self is ok, but only from one of the sources I listed in the first post.

You wouldn't have to multiply it by 1,5 by making it a robe, true.

Nothing to apologize for, I'm just now learning the item creation rules myself, so it's kinda fun, hehe :)

Anyway, you should have money enough for purchasing magic items that is good all-round for all your Foci, without making them yourself.
 



Tyreus said:
This is a very interesting build. I think I'm going to have to play around with the chameleon class myself...

AmorFati said:
My thoughts exactly!

I'm glad you guys like it. I must say though that it was really frustrating to make. I originally started with the Chameloen for flavor and so that I could be a jack of all trades for the party, but I wasn't very happy with his abilities. I went through about 15 different options for the 5 base levels, till I realized that (like so many other cases) divine casting was the answer to many of his problems. That's when I changed the WIS from 8 to 16, and things started to look better.

I'm currently writing his (long) backstory, so that should be up soon. Also I am still editing items and trying to decide whether or not I should drop Precise Shot to get Practiced Spellcaster, thus allowing me to use item creation feats. Oh ya, I'm putting together my arcane spellbook too. I know you guys have been waiting on me for a while, so I will try to finish up as soon as I can!
 

Looking foreward to see the finnished product Gabrion. As for the Practiced Spellcaster VS Precise shot, you'll probably have more use for Precise Shot than Pra.Spellcaster, if you're taking that for item-creation purposes only... ;)
 

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