City of the Spider Queen - The Adventure

Suprised by the scene before him, Chance joins the others in looking for clues to the nature of the situation (Search +16). "This is strange indeed. The drow are a ruthless bunch and I'm sure they kill eachother quite frequently, but here? If these were members of a raiding party I can't see why the conflict would occur."

Chance also inspects the tabards, wondering what they may symbolize. "Is this familiar to any of you?"

OOC:
[sblock]Knowledge (Religion) +8 is the only skill I have that might help with identifying the insignia.[/sblock]
 

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Ionna answers without moving her eyes from the face of the drow male she's investigating, "The Spiderweb reeks of Lolth, but she is an affliction carried by most Drow. Beyond that the symbol is not familiar to me."

ooc: Kn (Religion): 10.
 

Day 2 - In the crypts

After a few minutes spent searching their bodies and the surrounding area, this is what you find out:

Three of the drow was killed by crossbow quarrels, wich are still lodged in their bodies.
The crossbow bolts are ones identical to the ones you know drow use in their hand-crossbows.
The other two drow was killed by blows from blunt weapons.
They've been lying here for about five days.
The icon on the tabards is Lolths.

After some searching of the floor, Chance also conclused that these drow came from further down the hallway, and that there was atleast a dozen or so more individuals present when the fight occured. He also sees that the others dragged two bodies back down the hallway.

About ten feet away from the drow there is an archway on the norhtern wall, leading into darkness. The wide nort-facing hallway extends about 40 feet into the darkness before ending in what looks like a small crypt, though there is no sarcophagus. Two alcoves branch off from each side of the hall. These are also apparently empty, except for a think coating of dust.

There is nothing of interest here at all - they are as empty as they appear.

About 60 feet further down the main hallway, it turns southward, continuing about 60 feet south before ending in a set of stairs leading down. There is two closed doors on the southward leading hallway, one on the eastern and one on the western side of the hallway. The door on the eastern wall was obviously once plastered shut, but the wide crack in the plaster surrounding it indicates that it has since been broken open.
The door on the western wall is still plastered shut.
 

Pointing at the marks on the ground Chance offers, "Judging by these scuff marks, it would seem there were at least a dozen drow involved in the fight. It also seems a few more bodies were dragged away down that hallway."

After investigating the hallway (ie learning all the stuff Amor told us), Chance says, "It looks like the drow could have come through this hole," pointing to the plastered doorway that has been busted through, "Or they could have come from someplace further down those stairs. I say we investigate this entrance before moving down the stairs." If no one objects he will step carefully through the cracked plaster with his bow ready, mainly just trying to find out what is past the door and if there is a path that the drow could have used to come to the surface.

OOC:
[sblock]Amor, I apologize but I'm a little confused. Are the doorways on the east and west side of the hall before the stairs, or at the bottom of the stairs? If they are at the bottom (and it is the end of the hallway), then I will change my post above to reflect that.

On another note, I just wanted to remind you that Chance has darkvision at the moment, in case it make a difference in determining what he sees.[/sblock]
 


"I wonder if that other plastered-over door is a secret entrance into the drows' lair -- one they haven't yet discovered?" Kemble thinks aloud. He creeps after Chance, his hand on the hilt of his short sword.
 

Day 2 - In the crypts

Chance carefully open the east-facing door, and it slowly opens into a larger chamber. He is now standing in a niche in north-west parrt of the room. The room is 30 feet east-west, 55 feet north-south. The room is filled with several stone sarcophagi. The niche wich you and Kemble currenly is located in is in the nort-west corner of the room, it is about 10 by 10 feet.

You then notice; on the floor at the threshold of the crypt, a dangerous looking glyph suddenly becomes visible and flashes bright blue. With a peal of thunder, two bright-golden lions appear, roaring with anger!

OOC:
[sblock]Chance failed Search check for the trap.

Chance and Kemble is currently in the niche in the room, facing two lions.
Donedal, Ionna and Flar is outside the room, all within 10 feet of the door.

Initiative:
27 - Donedal
16 - Ionna
15 - Flar
9 - Lions
7 - Kemble
5 - Chance[/sblock]
 


ooc: If it's possible for Kemble and Chance to get around the Lions without drawing aoos, and if it seems possible to close the door:


"The beasts will fade, as summoned creatures do. Move around them and close the door."


ooc: If that is not the case:

She says,"I was expecting spiders. Oh well." and casts Glitterdust centered on the Lions (so that she avoids hitting her boys.
 

Donedal draws his Waraxe: (+16/11 1d10 +5, 19-20x3) and waits on his comrades (hold til init. 10). Hearing Ionna, he waits to see if they come bursting through the door. "I hope you are correct little miss mage. I prefer to not fight these beasts and save my strength for living drow."
 

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