City of the Spider Queen

The room erupts in a flurry of activity as the group of seasoned adventures take to action.

Slash bites and claws at the lions while Dargun and Morrolan also stike out. But as Renard enters the doorway and sees the gylph he understands excatly what is going on and casts a spell aimed at the glowing rune on the floor.

Suddenly the glow flickers and then goes out, followed by the lions also fading away. The room stands cold and dark once again.

[sblock=OOC] The spellcraft was high enough to know that the gylph summoned the dire lions. So please mark of your dispel magic usage, Hella Tella. [/sblock]

Talhia is completely off-guard as the attack begins, and is only just beginning to get your bearings as her companions have already countered the threat.

"Well, that was ... exciting, yes?" she mutters, her voice showing some of her embarassment.

OOC: Ack! Sorry about missing the updates. Didn't even realize we'd entered combat (d'oh) so with my hectic late week / weekend, I wasn't prioritizing this thread. Again, apologies, though looks like it was handled in short order. :)
 

log in or register to remove this ad

Aden searches the room for more traps and finds none. The room is full of stone sarcophaguses lining the walls. The room is so large that everyone takes to searching the walls, floor, and ceiling for any secert passages. But after almost a half hour of searching the room turns up empty.

The only thing nobody touches are the dusty sarcophaguses and they now have to decide if they wisj to distrube the resting dead or not.

[sblock=OOC] No SOP for searching a room so I figured keeping with the cautious approach.

1.) Searching for traps/scouting first. Others keep about 20-30 feet back to be able to help out.
2.) If nothing found everyone starts searching the room to cut down search time, with whoever has best spot/listen on guard duty at the door.

But I didn't have everyone search everything here because it is up for you to decide whether your character is a tomb robber or not. Room is empty but sarcophaguses still unchecked.

Malachei you will need a new set of rolls for the big door down the hall. [/sblock]
 

Last edited:

"Let t'dead sleep." says Dagun as he follows Aden down the corridor with the pseudodragon on his shoulder. Once at the second door, he stands guard while Aden works on it.
 

[sblock=Updated Map]
CotSQEnc2Map01.jpg
[/sblock]
Morrolan takes up his position in the hallway.

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-) Current: 112
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 

Talhia Shen, human beguiler

"Let t'dead sleep." says Dagun as he follows Aden down the corridor with the pseudodragon on his shoulder. Once at the second door, he stands guard while Aden works on it.

Talhia nods. "Agreed," she says. "There will be plenty enough to face without facing whatever karma grave robbing might incite."
 

"It may be wise to check the lid bolts of such trappings of 'civilized' death. If the bolts are undisturbed then those inside likely have not risen. But if the Lids can be freely opened, then we may find the wakeful dead nipping at our heels at the most inopportune of times."
 


[sblock=OOC] The lids are sealed up tight as no tomb robbers ever made it passed the summoned lions. [/sblock]

[sblock=Aden] The large door: This door is another 10' x 10' slab of stone that is still plastered shut. Searching about the door Aden "sees" no trap but he knows that this door is trapped. Tell-tale signs show that people who have come close to this door have died. Small scraps of clothes, dried blood, and other signs scream that this door is dangerous. [/sblock]
 

With a puzzled look on his face, Aden approaches Renard and Talhia, and states, "It seems trapped, but I cannot find anything. A rune, perhaps, or another kind of spellcraft." He shows them the signs he has detected.

[sblock=OOC]

Aden will try spellcraft on this, but does not have a read magic ready -- perhaps Renard or Talhia can find something.

Spellcraft (1d20+15=31)

[/sblock]
 

Remove ads

Top