JConstantine
Working-class warlock
I'd like to echo @Whizbang Dustyboots' point about different levels of depth. And I think what's "best" is going to come down to the author's preference combined with target audience.
Doskvol as presented in Blades in the Dark is pretty light on details, deliberately so that groups can make it their own, which I think caters most to the sort who isn't really a worldbuilder, but would like to inject their own ideas into a preestablished foundation.
There's also very clearly others who prefer a fully established setting that they can familiarise themselves with and so they can expend their creative energy elsewise. For this latter level of depth, my favourite is Sharn: City of Towers. It's peppered throughout with potential plot hooks and adventure seeds without explicitly calling them out as such.
I'd also note that detail doesn't have to be "over-written lore dump", or mutually exclusive with gameable content, as long as the author takes inspiration from Chekov's Gun. For example, by all means, expound on how the city went through a plague and X location was built on the mass grave of its victims, but that should lead into something like a necromancer looking to exploit the site for an invasion of undead from within.
Another top pick of mine would be Damnation City. Not so much a guide to a specific city as it is a guide to making one's own city. Whilst it was written for Vampire: The Requiem, its principles can be applied to any of the WoD, CoD, or other urban horror/fantasy RPGs. I'd say a similar city supplement for other genres would be solid.
Doskvol as presented in Blades in the Dark is pretty light on details, deliberately so that groups can make it their own, which I think caters most to the sort who isn't really a worldbuilder, but would like to inject their own ideas into a preestablished foundation.
There's also very clearly others who prefer a fully established setting that they can familiarise themselves with and so they can expend their creative energy elsewise. For this latter level of depth, my favourite is Sharn: City of Towers. It's peppered throughout with potential plot hooks and adventure seeds without explicitly calling them out as such.
I'd also note that detail doesn't have to be "over-written lore dump", or mutually exclusive with gameable content, as long as the author takes inspiration from Chekov's Gun. For example, by all means, expound on how the city went through a plague and X location was built on the mass grave of its victims, but that should lead into something like a necromancer looking to exploit the site for an invasion of undead from within.
Another top pick of mine would be Damnation City. Not so much a guide to a specific city as it is a guide to making one's own city. Whilst it was written for Vampire: The Requiem, its principles can be applied to any of the WoD, CoD, or other urban horror/fantasy RPGs. I'd say a similar city supplement for other genres would be solid.

