Brendan Byrd
Adventurer
I will admit to liking the community creation procedure/rules in d20 Gamma World.
Pirate's Guide is a big 256 page hardcover with a ton of words, but I felt it did a good job of giving overviews and clear tones to start for the overall city and the individual districts to riff off of before getting into specifics and sample stuff. It also has clear strong conceptual themes that are vivid.But I guess my bias and focus is always going to be on things that drill down to brevity and table-usability (I Just look at look at Pirates Guide to Freeport and there's just So Many Words, I think that Harper does way more with less in BITD).
Blank space is one of my core design goals for Ashalom. I want to provide lots of cool ideas and evocative detail, but I don't want to set anything in stone. I want lots of unanswered questions and room to freehand.One of the things I like about both Freeport (Pirate's Guide version) and Ptolus is how much blank space is still available there. As opposed to some TSR/WotC cities, where I've never felt free to add more than one or two shops to sometimes heavily detailed cities, I regularly drop in locations in both Ptolus and Freeport (one branch of my campaign spent several years in Freeport), working off the excellent scaffolding in place there.
One of the most important locations in Ptolus -- the Delvers Library and Map Room -- has just enough info so that I won't get stuck if people go there unexpectedly, but I was able to make the inhabitants there my own and in my own style.
Contrast that with certain other settings, that get so far down into the nitty gritty that there's a canon answer about what kinds of roof tiles they have.
Even in a maximalist setting like Ptolus, giving DMs room to do their own thing is key, IMO.
Not sure if this counts as city or if its too small (it counts itself town) but Hammerfast is telative short (36 pages) and quite cool: https://www.dmsguild.com/de/product/188113/hammerfast-a-dwarven-outpost-adventure-site-4e
Else the neverwinter campaign setting is quite good, if you dont want everything to be completly defined (its more open): https://www.dmsguild.com/de/product/163174/neverwinter-campaign-setting-4e
Both are D&D 4e and with this points of light style, so lots of open space for GMs but cool hooks, ita not for everyone.
This is a common complaint about city sourcebooks. I think it has to do with the design goals of city supplements being quite diverse. Duskvol is not, for example, much like City State of the Invincible Overlord.As somebody running a game using the NCS right now, it has nowhere near the scaffolding of, say, Doskvol to really bring the city to life by opening and going. It’s actually a little frustrating how much I need to add in and flesh out, even if it does give a lot of good ideas.