City Supplements - What do we like?

Which brings up where the upper limits are for the PC’s.

< rambling thoughts >
How much is that is determined by the genre of the urban setting?

(D&D frame of reference)
So, if “Urbanite” were a character class, what are the class features available to the character? How do those class features interact with the urban setting in a way that makes the class worth bothering with?
Likewise with a “Builder” character class.

Any specialized downtime options available for the character classes?

If becoming Mayor is a possibility, what’s that worth in the game’s setting?

Which iconic NPC’s have impenetrable plot armor?
< /rambling thoughts >
I think backgrounds are a much better design space to connect PCs to the urban environment. It doesn't take much, just a few connections to the factions and setting stuff and some evocative gear. Here's one I did for my new book. This is for Shadowdark, so I'm going a fair bit beyond the backgrounds in the core book (which are just one word), but the details and connections matter for urban play.

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Which brings up where the upper limits are for the PC’s.

< rambling thoughts >
How much is that is determined by the genre of the urban setting?

(D&D frame of reference)
So, if “Urbanite” were a character class, what are the class features available to the character? How do those class features interact with the urban setting in a way that makes the class worth bothering with?
Likewise with a “Builder” character class.

Any specialized downtime options available for the character classes?

If becoming Mayor is a possibility, what’s that worth in the game’s setting?

Which iconic NPC’s have impenetrable plot armor?
< /rambling thoughts >
I think all that's the determination of the GM and the style of game everyone wants to play. Is replacing the mayor an achievable goal? Would the rest of the group be okay with one of the PCs suddenly having that degree of authority and responsibilty?

I've moved away from D&D and its published campaigns, so I have fewer, if any, "load-bearing NPCs" to worry about, and that's very freeing. I don't believe in plot armor. If someone in my Cyberpunk Red campaign decides they want to off a particular NPC, they're welcome to try. Now, whether that NPC has the resources to make that a virtual impossibility is another question.
 

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