Hand of Vecna
First Post
From Ultimate Power:
This differs from the Core M&M 2E book, in that M&M 2E states a "fatigued" device suffers a -1 modifier to all ranks, and an "exhausted" device suffers a -3 penalty to all ranks. (Since many powers cost 2pp/rank, this works out to be roughly the same.) M&M 2E also states that to repair such a device is a Complex or Advanced task, not a Simple or Moderate one.
So, do we use the Core M&M 2E version, or the UP one? As the player of a Gadgeteer, I'd kinda like to know
When you acquire a Device choose whether the strain of using extra effort applies to you or the Device itself (see Extra Effort, M&M, page 120). If it applies to you, follow the normal extra effort rules. If it applies to the Device, then using extra effort to enhance the Device’s traits places stress on its construction or systems. A “fatigued” Device loses 2 power points from each of its effects. An “exhausted” Device loses 6 power points from each of its effects, and a Device pushed beyond exhausted is disabled and stops working. The modifiers last until the Device is repaired (a simple or moderate repair task, respectively, see the Craft skill, M&M, page 45).
This differs from the Core M&M 2E book, in that M&M 2E states a "fatigued" device suffers a -1 modifier to all ranks, and an "exhausted" device suffers a -3 penalty to all ranks. (Since many powers cost 2pp/rank, this works out to be roughly the same.) M&M 2E also states that to repair such a device is a Complex or Advanced task, not a Simple or Moderate one.
So, do we use the Core M&M 2E version, or the UP one? As the player of a Gadgeteer, I'd kinda like to know

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