Clarification needed - Light Step feat

yenya

First Post
Light Step (Elf)
"Benefit: For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group.

Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters."


What do you do when traveling on horseback? Does this feat apply?​



 

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Light Step (Elf)

"Benefit: For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group.

Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters."


What do you do when traveling on horseback? Does this feat apply?​




Its for yourself, and all allies.. i dont know the D&D definition of allies, but i would say no..
 

I don't see why not. Yeah, you cay "light step" means it's on foot, and "allies" means they can only do that when the group totals up to five including horses.

But they spent a feat on something that's really almost mostly flavour. It's cool, it allows them to play expert tracker/ranger, and it could come from knowing the land/being able to estimate what route to take to go faster, erasing tracks as you go, etc., which can all be done with horses. I'd say let them keep the bonus.
 

I'm with Lord Ernie here. A feat you never get to use is no fun at all, and this feat almost never comes into play. If applying it to horses makes it cooler, bring on the horses!
 


Wow. I had no idea this feat existed, and have accidentally written a campaign arc that completely plays into it. The next arc of my game has the party hiking about 100 miles through the underdark to get to a ritual site and stop a ritual in just under four days, avoiding travelling above ground because they're wanted fugitives in the area.

At 5" moves, they have enough time to take 5 extended rests (10 hours hiking, 8 hours resting). The encounters the party will have along the route are mostly fixed in location (with one moving encounter, a trog hunting party that finds their first campsite in a given range, and an optional black dragon in an underground swamp lair, near the end -- they'll know about it in advance when they make a Religion DC against a Bloodrot, and if they're running late, they can skip it).

The party will be levelling up to 4 one game session into the arc, giving them a feat choice, and there's an elf and a half-elf in the party. If one of them takes Light Step, that gives them a _lot_ more flexibility in when and where they choose to take their extended rests. That could mean the difference between having time to take an extended rest before fighting that dragon, and it could mean that they completely skip the Trogs, hiking straight through their hunting range without resting.

To avoid completely hijacking this thread, I agree, I would allow this feat to apply on horseback. RAW, I think the horses count as your allies. Of course, I've recently allowed a Demagogue BBEG to use his Clever Escape ability while on horseback, so perhaps my judgement is suspect. :)
 

Yes!

Light Step (Elf)
"Benefit: For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group.

Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters."


What do you do when traveling on horseback? Does this feat apply?​


Any feat this useless has to apply to horses, boats, airships, etc...
I can't remember the last time I officially used overland movement speed.
Ditto for tracking the party.

"Hex maps are safer than normal grid squares because on hex maps you can only be surrounded by 6 enemies."

Later!
Gruns
 

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