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General Tabletop Discussion
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Clarification on Superior Cover
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<blockquote data-quote="CajunAzn" data-source="post: 5073227" data-attributes="member: 87718"><p>Thanks for pointing that out, but there's a subtle reason why I think your reasoning is flawed.</p><p> </p><p>The paragraph you quoted is trying to highlight the circumstances that you can stay undectable to your enemy <em><strong>without</strong> rolling another stealth check</em>.</p><p> </p><p>That last line "You can't use another creature as cover to remain hidden" is saying that simply being covered another creature is not enough to remain invisible <strong>passively</strong> (even if you've only moved 2 squares, kept silent, etc.) - you still must make <em>another</em> Stealth check.</p><p> </p><p>This makes sense, because hiding behind an ally isn't as easy as hiding in a shadowy area. If you think about really trying to hide behind someone, you need dexterity...you need to match your allies movement, twist and turn your body to always present the least amount of visible area. </p><p> </p><p>This rule is to ensure that stealthy characters who are using their allies as cover, always need to be on their toes (ie. make stealth checks while positioning themselves in superior cover) to remain hidden.</p><p> </p><p>In that, this mechanic is actually very nice, because it makes it possible for you to coordinate with your allies to start hiding and remain hidden, just alot harder than using enviromental advantages.</p><p> </p><p>So the restriction that "You can't you another creature as cover" for remaining hidden was <em>intentionally</em> left out of the restrictions for <em>becoming</em> hidden, so that it becomes something the character/party must maintain with ongoing stealth checks and positioning. </p><p> </p><p>This wasn't an design oversight, but a very clever design mechanic because it rewards good teamwork and tactical thinking as a good RPG should.</p></blockquote><p></p>
[QUOTE="CajunAzn, post: 5073227, member: 87718"] Thanks for pointing that out, but there's a subtle reason why I think your reasoning is flawed. The paragraph you quoted is trying to highlight the circumstances that you can stay undectable to your enemy [I][B]without[/B] rolling another stealth check[/I]. That last line "You can't use another creature as cover to remain hidden" is saying that simply being covered another creature is not enough to remain invisible [B]passively[/B] (even if you've only moved 2 squares, kept silent, etc.) - you still must make [I]another[/I] Stealth check. This makes sense, because hiding behind an ally isn't as easy as hiding in a shadowy area. If you think about really trying to hide behind someone, you need dexterity...you need to match your allies movement, twist and turn your body to always present the least amount of visible area. This rule is to ensure that stealthy characters who are using their allies as cover, always need to be on their toes (ie. make stealth checks while positioning themselves in superior cover) to remain hidden. In that, this mechanic is actually very nice, because it makes it possible for you to coordinate with your allies to start hiding and remain hidden, just alot harder than using enviromental advantages. So the restriction that "You can't you another creature as cover" for remaining hidden was [I]intentionally[/I] left out of the restrictions for [I]becoming[/I] hidden, so that it becomes something the character/party must maintain with ongoing stealth checks and positioning. This wasn't an design oversight, but a very clever design mechanic because it rewards good teamwork and tactical thinking as a good RPG should. [/QUOTE]
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