Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on Superior Cover
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5073430" data-attributes="member: 71571"><p>One.</p><p></p><p>Stealth does not give you invisibility, nor vice versa.</p><p></p><p>two.</p><p></p><p>The stealth check allows you to -enter- the hidden status, but it does not allow you to -maintain- hidden status.</p><p></p><p>Three.</p><p></p><p>This is also realistic. Allies and enemies don't -actually- stop moving. And you need not only to synchronise your movements to your ally, but also the enemy's vision. Which is something you can't exactly practice so easily.</p><p></p><p>This would therefore be the purview of a power, not of the base skill.</p><p></p><p></p><p> </p><p>The difference between a stone wall and a combatant (other than the size of each object) is that the combatant is constantly moving. The combat system is not based on the concept of people standing there dully while enemies hit them with sticks. The only kind of combatant that doesn't maneuver is one that is dead.</p><p></p><p></p><p></p><p>Here's the problem with this: </p><p></p><p>Hidden status doesn't last until the end of your turn. It is not turn based at all. So, you don't wait till your next turn to figure stuff out. You, at every point of every action, determine if you've still got sufficient legal cover to continue Stealth. The same rule applies at your next turn as does apply during THIS turn. Which, by the way, does not end with the stealth check anyways. </p><p></p><p>So, you make the stealth check, and then immediately fail the necessary requirements for steath -immediately-. This means you'd become unhidden at the end of that specific action. Not your next turn.</p><p></p><p>Regardless, your argument somehow suggests that you're able to remain hidden until your next turn. But the rule says you cannot, under those circumstances, remain hidden at all. For any length of time.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5073430, member: 71571"] One. Stealth does not give you invisibility, nor vice versa. two. The stealth check allows you to -enter- the hidden status, but it does not allow you to -maintain- hidden status. Three. This is also realistic. Allies and enemies don't -actually- stop moving. And you need not only to synchronise your movements to your ally, but also the enemy's vision. Which is something you can't exactly practice so easily. This would therefore be the purview of a power, not of the base skill. The difference between a stone wall and a combatant (other than the size of each object) is that the combatant is constantly moving. The combat system is not based on the concept of people standing there dully while enemies hit them with sticks. The only kind of combatant that doesn't maneuver is one that is dead. Here's the problem with this: Hidden status doesn't last until the end of your turn. It is not turn based at all. So, you don't wait till your next turn to figure stuff out. You, at every point of every action, determine if you've still got sufficient legal cover to continue Stealth. The same rule applies at your next turn as does apply during THIS turn. Which, by the way, does not end with the stealth check anyways. So, you make the stealth check, and then immediately fail the necessary requirements for steath -immediately-. This means you'd become unhidden at the end of that specific action. Not your next turn. Regardless, your argument somehow suggests that you're able to remain hidden until your next turn. But the rule says you cannot, under those circumstances, remain hidden at all. For any length of time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on Superior Cover
Top