Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on Superior Cover
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5073673" data-attributes="member: 82106"><p>Well, its fine to give the developers credit for things, but I can point out dozens, perhaps 100's of instances like this where the developers didn't think everything through. In fact 4e rules are notoriously sloppy compared to almost any wargame you would care to mention. So I would give near zero credence to this line of logic.</p><p></p><p>Lets suppose we take your logic at face value. Now, look at Fleeting Ghost. Are you going to assert that it allows a rogue to stand in plain sight and be hidden until the start of his next turn? The same logic which works for allies would have to apply here too, the character gets a stealth check and 'no condition has changed' from that point onwards. We KNOW for a fact that FG doesn't work this way since there are higher level rogue utilities that actually DO work this way and they wouldn't exist if FG already did that.</p><p></p><p>Thus I (and I suspect practically everyone that has spent a good bit of time studying stealth in 4e) would say that you DO have to continually test your hidden status. If at any point you don't meet the requirements to remain hidden, you stop being hidden. This means for a character using the baseline stealth skill by itself allies will never give you a meaningful ability to hide. Coupled with certain feats or rogue utilities allies CAN provide an opportunity to initiate a hidden status that will last or do certain other things. Chameleon might work for this in some situations (it would have to involve movement on another creature's turn technically). </p><p></p><p>Furthermore I'm not even convinced that allies can give you total cover. An ally is not blocking terrain or covering terrain. The rule is that allies give cover, but its a special rule and says nothing about TOTAL cover. My feeling is that you get only a limited amount of cover from allies. Remember, an ally is roughly the same size as you are and certainly doesn't even come close to filling its space. Its very similar to the situation of an obscured square like one containing a bush. No number of bushes will cause the granted concealment to become total concealment. (admittedly the DM may well feel justified in making exceptions for extreme cases and he could make a similar exception if you had MANY allies between you and the enemy).</p><p></p><p>In other words you can get cover from allies and its a good idea to work to maintain that, which does require some tactics, but I don't think you can get total cover and I REALLY don't think you can remain hidden at all behind allies.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5073673, member: 82106"] Well, its fine to give the developers credit for things, but I can point out dozens, perhaps 100's of instances like this where the developers didn't think everything through. In fact 4e rules are notoriously sloppy compared to almost any wargame you would care to mention. So I would give near zero credence to this line of logic. Lets suppose we take your logic at face value. Now, look at Fleeting Ghost. Are you going to assert that it allows a rogue to stand in plain sight and be hidden until the start of his next turn? The same logic which works for allies would have to apply here too, the character gets a stealth check and 'no condition has changed' from that point onwards. We KNOW for a fact that FG doesn't work this way since there are higher level rogue utilities that actually DO work this way and they wouldn't exist if FG already did that. Thus I (and I suspect practically everyone that has spent a good bit of time studying stealth in 4e) would say that you DO have to continually test your hidden status. If at any point you don't meet the requirements to remain hidden, you stop being hidden. This means for a character using the baseline stealth skill by itself allies will never give you a meaningful ability to hide. Coupled with certain feats or rogue utilities allies CAN provide an opportunity to initiate a hidden status that will last or do certain other things. Chameleon might work for this in some situations (it would have to involve movement on another creature's turn technically). Furthermore I'm not even convinced that allies can give you total cover. An ally is not blocking terrain or covering terrain. The rule is that allies give cover, but its a special rule and says nothing about TOTAL cover. My feeling is that you get only a limited amount of cover from allies. Remember, an ally is roughly the same size as you are and certainly doesn't even come close to filling its space. Its very similar to the situation of an obscured square like one containing a bush. No number of bushes will cause the granted concealment to become total concealment. (admittedly the DM may well feel justified in making exceptions for extreme cases and he could make a similar exception if you had MANY allies between you and the enemy). In other words you can get cover from allies and its a good idea to work to maintain that, which does require some tactics, but I don't think you can get total cover and I REALLY don't think you can remain hidden at all behind allies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on Superior Cover
Top