Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on Superior Cover
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5073766" data-attributes="member: 82106"><p>I just entirely disagree with you that remaining hidden is something you only check at some specific time. The conditions to remain hidden must prevail at ALL TIMES and one of them is that you have cover/concealment <strong>not provided by allies</strong>. There is no requirement that anything 'change'. </p><p></p><p>The stealth rules state that you must "Keep Out of Sight" to remain hidden. They specifically say that allies do not provide that function even though they may provide cover.</p><p></p><p>The section entitled "Not Remaining Hidden" simply talks about actions you take that cause you to not be hidden anymore. It never states nor can it be construed in any way to mean that you cannot be revealed by other circumstances or that any condition must change.</p><p></p><p>The example of Fleeting Ghost is INFINITELY relevant. FG grants an unconditional Stealth check. The reason this check does not let you hide in plain sight is ONLY because you instantly fail to meet the keeping hidden requirements. This is exactly analogous to your use of allies.</p><p></p><p>This is the nut of the argument. Everything else is extraneous. Show me the rules text which says that you only change your hidden status when something changes. Hidden status is a state and can only exist when certain things are true. Being covered by allies is not one of those things that lets it be true. As far as I'm concerned the fact that you can hide behind a wall of allies is simply a rules artifact and the designers had no reason to add text to deal with it simply because its largely irrelevant. Most likely they never even thought to ask themselves this question.</p><p></p><p>I would strongly advise asking this question on the WotC Q&A forums because there are a LOT of very sharp rules lawyers there and I think you'll learn a lot about stealth very quickly. I think you understand the basics of it pretty well, but believe me there have been a lot of LONG in depth analysis of the whole rule and all its interactions and what various shades of interpretation there are on different things. If you can find some of the older threads there on the topic it will probably help too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5073766, member: 82106"] I just entirely disagree with you that remaining hidden is something you only check at some specific time. The conditions to remain hidden must prevail at ALL TIMES and one of them is that you have cover/concealment [b]not provided by allies[/b]. There is no requirement that anything 'change'. The stealth rules state that you must "Keep Out of Sight" to remain hidden. They specifically say that allies do not provide that function even though they may provide cover. The section entitled "Not Remaining Hidden" simply talks about actions you take that cause you to not be hidden anymore. It never states nor can it be construed in any way to mean that you cannot be revealed by other circumstances or that any condition must change. The example of Fleeting Ghost is INFINITELY relevant. FG grants an unconditional Stealth check. The reason this check does not let you hide in plain sight is ONLY because you instantly fail to meet the keeping hidden requirements. This is exactly analogous to your use of allies. This is the nut of the argument. Everything else is extraneous. Show me the rules text which says that you only change your hidden status when something changes. Hidden status is a state and can only exist when certain things are true. Being covered by allies is not one of those things that lets it be true. As far as I'm concerned the fact that you can hide behind a wall of allies is simply a rules artifact and the designers had no reason to add text to deal with it simply because its largely irrelevant. Most likely they never even thought to ask themselves this question. I would strongly advise asking this question on the WotC Q&A forums because there are a LOT of very sharp rules lawyers there and I think you'll learn a lot about stealth very quickly. I think you understand the basics of it pretty well, but believe me there have been a lot of LONG in depth analysis of the whole rule and all its interactions and what various shades of interpretation there are on different things. If you can find some of the older threads there on the topic it will probably help too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on Superior Cover
Top