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General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on Superior Cover
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5073962" data-attributes="member: 82106"><p>Well, here's the one real concrete rules issue that I have with your idea. WHEN does this condition get rechecked? Every time an enemy moves? Every time an ally moves? Exactly when? See you're asking me to create a rule that says WHEN we recheck whether or not someone is hidden. There is no such rule in the game at this time because its always been assumed to be a continuous state where the conditions to be hidden must always prevail in order to stay hidden.</p><p></p><p>So this is not as simple as you make it out to be. </p><p></p><p>In terms of the whole concept of what is fun or not or what creatures ought to be able to do that is totally a matter of opinion and we really can't debate that in terms of rules questions. </p><p></p><p>My FEELING is that stealth is a mechanism that is intended to allow PCs to sneak around, not one that is intended to allow them to exploit obscure loopholes in the rules to gain an advantage. I don't think other people really provide anything like the amount of concealment needed to actually hide. I mean go outside with 3 friends and try it. Its beyond unlikely to work. It might work in a situation where there is dim light, but THAT alone WILL make it work by our interpretation. Likewise if there is anything else that grants ordinary cover besides your allies.</p><p></p><p>So these are the reasons I have and opinions about it that don't make me think its the way things should be played. However I certainly am not dictating what happens in your games and I don't think its going to break the game to let people do it, though the 'when does it end' question may create some questions of its own I'm sure you can figure them out.</p><p></p><p>I am curious what WotC community Q&A would say about this though. Try posting the question there. There are some people there that are far cleverer at analyzing these things than I am.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5073962, member: 82106"] Well, here's the one real concrete rules issue that I have with your idea. WHEN does this condition get rechecked? Every time an enemy moves? Every time an ally moves? Exactly when? See you're asking me to create a rule that says WHEN we recheck whether or not someone is hidden. There is no such rule in the game at this time because its always been assumed to be a continuous state where the conditions to be hidden must always prevail in order to stay hidden. So this is not as simple as you make it out to be. In terms of the whole concept of what is fun or not or what creatures ought to be able to do that is totally a matter of opinion and we really can't debate that in terms of rules questions. My FEELING is that stealth is a mechanism that is intended to allow PCs to sneak around, not one that is intended to allow them to exploit obscure loopholes in the rules to gain an advantage. I don't think other people really provide anything like the amount of concealment needed to actually hide. I mean go outside with 3 friends and try it. Its beyond unlikely to work. It might work in a situation where there is dim light, but THAT alone WILL make it work by our interpretation. Likewise if there is anything else that grants ordinary cover besides your allies. So these are the reasons I have and opinions about it that don't make me think its the way things should be played. However I certainly am not dictating what happens in your games and I don't think its going to break the game to let people do it, though the 'when does it end' question may create some questions of its own I'm sure you can figure them out. I am curious what WotC community Q&A would say about this though. Try posting the question there. There are some people there that are far cleverer at analyzing these things than I am. [/QUOTE]
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