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<blockquote data-quote="roguerouge" data-source="post: 4021212" data-attributes="member: 13855"><p>I think that the srd is a bit lighter than the description of the spell in the book. Not having the book in front of me, my recollection is that "obviously harmful" is about harming yourself, as their example is holding off a dragon for just a few seconds, rather than command a suicidal attack, which would invalidate the spell. I believe that dominate person uses the example of a dip into a pool of acid.</p><p></p><p>In general, I think DMs would do well to rule leniently on enchantment or illusion spells, for two reasons. First, failing to do so moves removes player incentives to think creatively and transforms mages into walking boom sticks by nerfing those two schools. Second, I would argue that DM villains are more likely to make nasty use of those two schools. So nerfing your player's use of these kinds of spells only makes it harder when you try to use manipulative and social villains.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4021212, member: 13855"] I think that the srd is a bit lighter than the description of the spell in the book. Not having the book in front of me, my recollection is that "obviously harmful" is about harming yourself, as their example is holding off a dragon for just a few seconds, rather than command a suicidal attack, which would invalidate the spell. I believe that dominate person uses the example of a dip into a pool of acid. In general, I think DMs would do well to rule leniently on enchantment or illusion spells, for two reasons. First, failing to do so moves removes player incentives to think creatively and transforms mages into walking boom sticks by nerfing those two schools. Second, I would argue that DM villains are more likely to make nasty use of those two schools. So nerfing your player's use of these kinds of spells only makes it harder when you try to use manipulative and social villains. [/QUOTE]
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