There is nothing fair about this comparison, and nothing truly analytical about these arguments. It's all math without context and side-by-side lists of things we already knew, constrained to a set of premises that don't even make sense, as the primary assumption seems to be that each character exists in a vacuum.
If you put the simplest archetype of the simplest class in the game up against what is arguably the most complex class, of course you're going to end up with a lot fewer options and a lot less versatility. You also failed to comment on the huge differences in hit points and AC, which are not negligible. If you think the bard's healing makes up for that, fine, but then you have to factor in the opportunity cost of all those utility spells since you are spending so many spell slots to heal yourself, not to mention actions.
The main thrust of this post seems to be "High-level magic sure is powerful!" But I think you might want to actually play the high-level game with the classes in question before making such sweeping assertions as you have here. Real gameplay can uncover a lot of subtleties that simply will not show up in lists of numbers and class features.
Why? A lot of people view niche protection as a good thing. That's more of a subjective opinion. Especially when things like "how often can a class do X" is very relevant to the discussion because no game I've ever played takes place in a white room with a reset button after every combat.
Isn't inspiration only usable on others?
There is nothing fair about this comparison, and nothing truly analytical about these arguments. It's all math without context and side-by-side lists of things we already knew, constrained to a set of premises that don't even make sense, as the primary assumption seems to be that each character exists in a vacuum.
If you put the simplest archetype of the simplest class in the game up against what is arguably the most complex class, of course you're going to end up with a lot fewer options and a lot less versatility. You also failed to comment on the huge differences in hit points and AC, which are not negligible. If you think the bard's healing makes up for that, fine, but then you have to factor in the opportunity cost of all those utility spells since you are spending so many spell slots to heal yourself, not to mention actions.
The main thrust of this post seems to be "High-level magic sure is powerful!" But I think you might want to actually play the high-level game with the classes in question before making such sweeping assertions as you have here. Real gameplay can uncover a lot of subtleties that simply will not show up in lists of numbers and class features.
I certainly did not mean to imply you're a fake gamer; I apologize if that's the impression I gave. I'm sure you wouldn't have been able to compile the lists you did if you didn't have the experience to give you some idea of which numbers and abilities were valid.You're free to disagree with me, but if you want to contribute, then show me how I'm wrong, rather than accusing me of somehow being a fake gamer.
Why are you reading them, then, can you explain?It's not like this thread wasn't very clearly labelled. This sort of thing reminds me of those people who come out of horror movies complaining that it was so violent and scary and upsetting. It's like... that's the point.
Personally, I find that questionable rules-design choices are what sucks the fun out of playing for me, not just having those pointed out. It's not like I won't notice them pretty quick when playing.
Why am I reading them? Because I like to know how the game works. It sucks because I expected a decently balanced game and now everyone is completely destroying the game, and showing it's no better than 3.x when I had such high expectations. It's not because I don't like knowing, it's the fact that knowing makes me realize the game is just as terrible as the other ones :/ . Maybe 6th edition I guess.
I wouldn't say I'm surprised. I'm a bit disappointed, though.What it shows it that a player who correctly optimizes one of the most complex classes is generally more effective than one who picks the simplest version of the simplest class. That comes as a surprise to whom?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.