Quickleaf
Legend
Recently I've been thinking of classes as exemplars of certain play styles.
For example, players of rogues tend to be instigators, improvisers, and experimenters. Players of mages tend to be strategists and thinkers. Players of warriors tend to be a bit more diverse but IME include more slayers and tacticians. And players of bards all seem to have a method acting streak.
So mages have Vancian casting which really appeals to strategic play. But what about the other classes?
What if a central design goal was to provide each class with a feature that appealed to a certain play style the most? In this sense vlass isn't just about identifying the most iconic elements that make up such a character, a class is a portal into the game world thru a certain lens.
I'm not saying bind play style strictly to class, but to use it as a guideline in class design.
For example, players of rogues tend to be instigators, improvisers, and experimenters. Players of mages tend to be strategists and thinkers. Players of warriors tend to be a bit more diverse but IME include more slayers and tacticians. And players of bards all seem to have a method acting streak.
So mages have Vancian casting which really appeals to strategic play. But what about the other classes?
What if a central design goal was to provide each class with a feature that appealed to a certain play style the most? In this sense vlass isn't just about identifying the most iconic elements that make up such a character, a class is a portal into the game world thru a certain lens.
I'm not saying bind play style strictly to class, but to use it as a guideline in class design.