Mercule
Adventurer
Rangers
As long as TWF is considered a base ability of the class, there's not much WotC could do to improve the class. I don't mind a few rangers having TWF, but it makes about as much sense as a core ability for rangers as it would for wizards.
Here's what rangers need, IMHO: d10 HD (these guys are second only to the barbarian in toughness), good BAB (otherwise, kill the class and add WL to the rogue list), stealth, tracking, wilderness lore, and animal handling.
I could see an arguement for animal empathy, but I don't think it needs to be a core concept. I probably would include it, but I can't say it's a requirement.
Favored enemy has always been a ranger ability, but I don't think it's necessary to the class concept. A lot of the same effectiveness could be accomplished by good tactics. Given the choice, I'd leave this one in, but modify it a bit, so rangers aren't always +5 vs. orcs and +1 vs. dragons.
Spells seem to be something a lot of people think important to the character, but I've run into quite a few who don't see the correlation. Even in the spells are good camp some like the Druid-like spells, but others (like me) favor the Aragorn mold and see any spells a ranger would have as arcane. I say yank the spells and let 'em multiclass if they feel the need.
Now, do I think that'll all happen? Not hardly! It'd kill backward compatibility.
The two changes I could see are:
1) Make favored enemy a +1 to foe of choice at 1st level and every even level. Max of +5 to any single enemy. Maybe add a ranger-only feat that would allow additional plusses.
2) Remove TWF/Ambidexterity as core abilities. Replace with bonus feats at 1, 2, 5, 8, 11, 14, 17, 20. Include as bonus feat options TWF and related, point blank and related, toughness, alertness, and others.
Balance and compatability would be served. It would be more customizable. The TWF crowd would be appeased, as would the no-TWF crowd, and the archery crowd, too. The class would be no more front-loaded than the fighter, and would have abilities to twiddle almost every level.
As long as TWF is considered a base ability of the class, there's not much WotC could do to improve the class. I don't mind a few rangers having TWF, but it makes about as much sense as a core ability for rangers as it would for wizards.
Here's what rangers need, IMHO: d10 HD (these guys are second only to the barbarian in toughness), good BAB (otherwise, kill the class and add WL to the rogue list), stealth, tracking, wilderness lore, and animal handling.
I could see an arguement for animal empathy, but I don't think it needs to be a core concept. I probably would include it, but I can't say it's a requirement.
Favored enemy has always been a ranger ability, but I don't think it's necessary to the class concept. A lot of the same effectiveness could be accomplished by good tactics. Given the choice, I'd leave this one in, but modify it a bit, so rangers aren't always +5 vs. orcs and +1 vs. dragons.
Spells seem to be something a lot of people think important to the character, but I've run into quite a few who don't see the correlation. Even in the spells are good camp some like the Druid-like spells, but others (like me) favor the Aragorn mold and see any spells a ranger would have as arcane. I say yank the spells and let 'em multiclass if they feel the need.
Now, do I think that'll all happen? Not hardly! It'd kill backward compatibility.
The two changes I could see are:
1) Make favored enemy a +1 to foe of choice at 1st level and every even level. Max of +5 to any single enemy. Maybe add a ranger-only feat that would allow additional plusses.
2) Remove TWF/Ambidexterity as core abilities. Replace with bonus feats at 1, 2, 5, 8, 11, 14, 17, 20. Include as bonus feat options TWF and related, point blank and related, toughness, alertness, and others.
Balance and compatability would be served. It would be more customizable. The TWF crowd would be appeased, as would the no-TWF crowd, and the archery crowd, too. The class would be no more front-loaded than the fighter, and would have abilities to twiddle almost every level.