Extremes - thats what I think hurts the discussion of class balance. The whole concept of "Well, if my fighter cannot cause as much damage in a round as a wizard who casts a meteor swarm, then I am done!". This is a tactical wargame balance argument, not a roleplaying argument. Why can the fighter not contribute just as much by sneaking around the flanks and hitting the big bad while the big bad wizards duke it out. They could turnt he tide of the battle. Or the priest who provides the critical heal at just the right moment. Or is it all just about damage?
You describe a scene where the Fighter is the sidekick of a Wizard nuking the bad guy.
You described what I should call tactical combat, not roleplaying (fighter flanking, wizard duking is not RP in my book).
I can't agree with the notion roleplaying is "Wizards at high level are demigods and fighters must flank", because it was like worked on Lord of the Rings. I want Conan. I want 300. I want steampunk. I want Planescape. I want psionics. I want everybody being useful at table.
I think this is a strawman and is somewhat frustrating. We got that attitude in 4th, "oh you just want that because you want to be better then everyone else" ... no, I have never heard of codzilla except in forums, and neither have the 10-12 players I regularly play with.
I have no clue about what it's a CODzilla (really)
I wanna tell you what happened around here.
When 3E launched two friends of mine drop the game because their one-trick-wizards weren't as powerful as in 2E. They hate it. They hated Sorcereres being on PHB (go figure out that...). They drop the game.
When 4E launched no friend of mine who played a Wizard like it, because they couldn't be the utility guy and best damage dealers in party, at the same time.
They flat out told me that.
I don't like the way 4E Wizards turned out, really, but the balance among classes is welcome at my table.
I think in D&D there is a dungeon master, and that dungeon master is tasked with making the game fun for everyone. He does this buy managing time slicing, droppping the perfect item for the fighter a couple adventures before he needs it, making an enemy somehow magic resistant the adventure after Gandalf "shined a lil too much" and buy calling people out when they are min maxing and not roleplaying.
See? A Dungeon Master is forced to create a monster immune to magic in order the Wizard don't play alone.
Problem is: at high levels Gandalf don't shine "a lil too much". He owns enemies while others watch. I understand that some people are very fond of LOTR, Gandalf being "the guy" (he sure is) but there's more fantasy styles around, and D&DN isn't going to cater them all?
I think the more D&D caters to "professional players" who debate on what the mathematical best class is, the less it can be relevant to 4 guys sitting around a table because they just want to play some cool characters that ARE DIFFERENT from eachother.
No, this was not my point here.
I will be glad if they play different.
My point is: quadratic Wizards and linear Fighters is something I don't like it.
I don't want to be the best, I want to be competitive. WIzards have all sorts of tricks, must they do the best damage dealers from a mile or Fighters can come just a little behind?
And, please,
damage? Tell me how many spells a Wizard or a Cleric have that emulate things Rogues and Fighters can do, better than them.
And, by the way, I'm far from a D&D pro. I never did a min/max char, except for a STR 18 for a FTR or a CHA 18 for a Bard. One of my most known fighters was a cook
I'm looking for roleplaying in first place. If I'd want to min max I would run and grab a Wizard on 2E or maybe a monk in 3E, not a Fighter.
I also think no one wants them to be OVERPOWERED. No one said that. What we want is them to be sufficiently different, vary in strengths at different levels and in different situations, and remain true to D&Ds traditional archetype. Make them as balanced as you can, just not like 4e did because that just made them all the same class IMHO. Feel free to buff the hell out of the fighter if the system needs it, I believe Iron Heroes and even 4e had a lot of ways to make the fighter more interesting. Just don't reduce the classes to the same exact same framework in your attempt to balance the game.
I'm fine with different, heck, where do I sign?
Let's just get rid of 2E and 3E level of power where casters solve everything alone at higher levels and don't push every effort to balance in DM's hands.
But, let's get straight, IMO Wizards were overpowered on 2E and 3E, and a lot of people just don't wanna drop that bone.