Yeah, after I posted that, I regretted lowering the tone of discourse. Apologies!
NP. I think this will be the absolute hardest thing for designers of 5e.
I love the arguments that inevivitably occur now and then at my table about who is stronger. The fighters always argue that they are the strongest. (they aren't the forum frequenter types), but the wizards just say I fly, and the fighter argues, ok, Ill wait for you to come down, or laugh as you run from me. I like this argument, it strikes me we never had it in 4e cause there wasnt much to argue about, they were all the same in most ways.
So much of this depends on the DM. My wizards know that someone may occasionally steal there spell book, my clerics know they better be damnd strict with their chosen gods teachings or theyll wake up spellless, and everyone knows that I am working overtime to make the game fun FOR EVERYONE and that they are supposed to help me in the en devour.
It shouldnt completely depend on the DM though, maybe the designers can find a way to make this argument moot. Maybe the classes can be soo different and so geared to helping the party in different situations that no one really knows what class is best.
I haven't lost track of the narrative roots of roleplaying. I think you might be reading too much into them, mind you. Sure, we roleplay. I play a Halfling Rogue in 4e who is a swashbuckler. He over exaggerates his importance and his adventures, he lies even when he doesn't have to, he steals just to prove he can. In combat he is able to sword fight better than most people. He specializes in using parrying abilities that increase his AC dramatically and jumping and leaping between the enemies to find the best tactical position while attacking people's vital spots with great precision. I'm the one in the party who is really good at hiding and opening locks.
I could play the same character in 1e, however you'd have to cut out the entire section about how good I am in combat and hiding and opening locks. In other words, I'd be the same character, but less fun. Because every time one of my skills was needed, the wizard could do it better than me.
So maybe the wizards rogue spells need to be cut down? I agree with that. Maybe on a door with 4 locks, knock only opens one, or maybe make the spell is a higher level or remove it completely. All acceptable solutions. I would also agree that any spells that turn a caster into a fighter must not make them a better fighter then the fighter, it should be a much WORSE fighter.
I think its a question of degree. What I describe above could be balanced, but NEVER as balanced as "all classes have powers, same amount of powers, same type of powers". So my personal opinion is that I will accept some loss of balance in exchange for having different types of classes.
Min/maxing and good roleplaying are not mutually exclusive concepts -- you can put together a well built character and still be a roleplayer. I think it is important to remember that everyone has different styles and likes.
Kind of agree, kind of disagree. I think if the ONLY reason your choosing a power is because its the best mathematically, and not because it fits the character you are tyring to roleplay... then you have lessened your committment to roleplay in exchange for damage.