I'm A Banana
Potassium-Rich
I like the idea of playing a whole pack of wolves as one character.
Meee tooooo.
I kind of hope someday, instead of getting an extra [w] or whatever, I get ANOTHER ANIMAL FRIEND.

I like the idea of playing a whole pack of wolves as one character.
Indeed. Now imagine for a second that every new supplement had been based on the awesomeness that was the Book of Nine Swords. _That's_ what we're facing here. Unless you liked what you've seen in the BoNS, the game wouldn't have anything new to offer for you.When the Book of Nine Swords came out, we sampled a bit of it, decided it wasn't to our liking, and simply didn't use its material in our games.
The problem is: I _want_ the game that I love to change (in the sense that I'd like it to expand, to provide new options). I don't want the game I love to stagnate. I just don't want it to change in the direction Essentials is taking it.Nothing is going to change the game you love unless you wish it to.
Indeed one of the problems pre-essentials, was that many builds and classes started to resemble each other too closely. Strength Clerics, Ardents, Warlords and Runepriests for example: all Leaders smacking enemies to inspire their allies. Hopefully Essentials can breathe some novelty into class design while keeping the same overall game system.
I agree that 4E needs innovation, but why do we need essentials to do it? Essentials might help, but I think it could have been/still could be done with the existing pre-essentials stuff.
I agree that 4E needs innovation, but why do we need essentials to do it? Essentials might help, but I think it could have been/still could be done with the existing pre-essentials stuff.
I would have been happiest if they had just continued to churn out a new PHB every year.
Imho, it certainly beats getting a rehash of all classes we already had.I do not see why anyone would be "afraid" never to see another new pre-essentials class.
To a certain degree that is true for me, as well. I was a bit underwhelmed by the psionic classes, too (and psionics has always been my favorite part of the game!).I was excited for psionics when it was announced, but looking at the final product, the whole thing sortof fell flat for me. For that matter, there are areas in any of the PHBs (any of the books) that disappointed me.
I don't think the Essential Fighter and Rogue will become the only type of new class there is. But then, we might not see any more standard at-will/encounter/daily classes either. Essentials carved out new space in class design.I don't like any of the Essentials classes I've seen so far, though (except maybe the Wizard who's close enough to the pre-Essential version that I still recognize it as a 4e class). Why is it so difficult to understand that I am worried I will never see a new class again that I like? Someone once said, Essentials is like D&D 3.9. And that seems to be accurate: It's a step back. A step in the wrong direction (for me).