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<blockquote data-quote="RLBURNSIDE" data-source="post: 5352184" data-attributes="member: 94650"><p><strong>Arrrgh</strong></p><p></p><p>New multiclassing rules!!</p><p></p><p>More options are better (IMO). If Wotc can also fix current racial power attack bonuses, and remove the power-swapping nature of multiclassing in favor of picking and chosing what class features (without a silly feat tax like Hybrid Talent...which was a total waste of a feat one of the reasons base classes with one or two multi-swaps were better in many cases).</p><p></p><p>E.g. I play a hybrid paladin | ranger. I can never mark and quarry at the beginning of combat, quarry doesn't apply to my paladin powers, and even if I do use a minor action to apply quarry that round while using a standard for a paladin encounter or daily, I still loathe the fact that I can't apply Divine Challenge mark damage on the same round as Snarling Wolf Stance is active. too many Immediate actions arrrrgh! I mean, you lose way too much on some classes when you hybrid, and gain not enough to make many combinations worthwhile. Aragorn is clearly, for instance, a ranger | paladin or ranger | leader-type, and that just doesn't work in this game. The extra hybrid talent to use two swords kills the ability to get the armor proficiency.</p><p></p><p>Please make the hitpoints gained per level EXACTLY halfway between the classes, so that 5.5 / level means, 5.5, not 5. I.e. on every two levels you have one that's not rounded down into oblivion. Same thing with surges. What's the point of having 1/2 a surge if you can't use it?</p><p></p><p>I wonder if, say, a Knight could be combined with a Scout...and get some of the cool TWF from the Scout, and be both Martial, Divine, And Primal. That would qualify you for a huge number of feats, which is also a balance issue right there. If I can take Paladin's Truth without spending a useless entry MC feat, I'd almost rather play a straight up Scout. </p><p></p><p>The armor proficiency should be 1/2 way between the classes too, not the lowest common denominator. If they do this, they might be able to build Aragorn without cludgy rules and having a bunch of powers you never use. Themes could be good for this. I like throwing heavy weapons, why I can't I take a theme of powers to achieve this, as a pure paladin? There are almost no ranged attacks except RBAs. Why? There should be one that does, say, an RBA + Apply divine sanction at the same time.</p><p></p><p>Let's hope Multiclassing 3.0 / Essentials works better than what we have, which is really bad for some iconic cases.</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5352184, member: 94650"] [b]Arrrgh[/b] New multiclassing rules!! More options are better (IMO). If Wotc can also fix current racial power attack bonuses, and remove the power-swapping nature of multiclassing in favor of picking and chosing what class features (without a silly feat tax like Hybrid Talent...which was a total waste of a feat one of the reasons base classes with one or two multi-swaps were better in many cases). E.g. I play a hybrid paladin | ranger. I can never mark and quarry at the beginning of combat, quarry doesn't apply to my paladin powers, and even if I do use a minor action to apply quarry that round while using a standard for a paladin encounter or daily, I still loathe the fact that I can't apply Divine Challenge mark damage on the same round as Snarling Wolf Stance is active. too many Immediate actions arrrrgh! I mean, you lose way too much on some classes when you hybrid, and gain not enough to make many combinations worthwhile. Aragorn is clearly, for instance, a ranger | paladin or ranger | leader-type, and that just doesn't work in this game. The extra hybrid talent to use two swords kills the ability to get the armor proficiency. Please make the hitpoints gained per level EXACTLY halfway between the classes, so that 5.5 / level means, 5.5, not 5. I.e. on every two levels you have one that's not rounded down into oblivion. Same thing with surges. What's the point of having 1/2 a surge if you can't use it? I wonder if, say, a Knight could be combined with a Scout...and get some of the cool TWF from the Scout, and be both Martial, Divine, And Primal. That would qualify you for a huge number of feats, which is also a balance issue right there. If I can take Paladin's Truth without spending a useless entry MC feat, I'd almost rather play a straight up Scout. The armor proficiency should be 1/2 way between the classes too, not the lowest common denominator. If they do this, they might be able to build Aragorn without cludgy rules and having a bunch of powers you never use. Themes could be good for this. I like throwing heavy weapons, why I can't I take a theme of powers to achieve this, as a pure paladin? There are almost no ranged attacks except RBAs. Why? There should be one that does, say, an RBA + Apply divine sanction at the same time. Let's hope Multiclassing 3.0 / Essentials works better than what we have, which is really bad for some iconic cases. [/QUOTE]
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