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<blockquote data-quote="Scribble" data-source="post: 5353941" data-attributes="member: 23977"><p>No- it's about what the math behind the game actually says, and how the changes effect the game as a whole.</p><p></p><p></p><p></p><p>It's not so much the "differences" themselves as opposed to the PiTA factor of those differences.</p><p></p><p>The 4e "engine" is designed to be able to take lots of little changes/updates/modifications without having an effect that ripples throughout the rest of the system.</p><p></p><p>Change a power, and chances are only one guy at the table will be effected by that change, and the change will go no further then the power itself.</p><p></p><p>3e was built in a way where all the math was interconnected, and each subsystem was linked to the next.</p><p></p><p>If you changed one system, it effected the next which effected the next, and so on. (Why games like Iron Heroes worked out... Someone else ultimately did all the work needed to house rule a grim and gritty setting.)</p><p></p><p></p><p>So they can make a bunch of changes in 4e without forcing me to pretty much rebuild everything in my game when they do.</p><p></p><p></p><p>Now add to that fact that most of the "changes" that came about with Essentials aren't "reworks" of the rules- They're additions.</p><p></p><p>For instance the fact that the demi-humans now have another stat they can choose from. Nothing about this addition changes my character that was built without that additional choice. It doesn't force me to rebuild the character, it doesn't, make him less effective at what he was built to do. It simply gives me an additional option should I at some future point build another character with that race.</p><p></p><p>Same is true with the new class builds. </p><p></p><p>Even the new monster stats. While they are "sort of" a re-build, this goes back to the way 4e is built. It's not built with the idea that say the Goblin in MM1 is THE GOBLIN. It's built on the idea that the goblin in MM1 is a type of goblin. (In truth I don't think I've ever seen a monster build used twice!)</p><p></p><p>None of the changes to the game even effect the effectiveness of the mm1 monsters. The new monsters might be more effective sure- but the old ones are just as effective as they ever were (ie nothing has retroactively caused them to be less useful then they were from the beginning.)</p><p></p><p></p><p>All this is why I do not in anyway shape or form see the addition of Essentials as a 4.5</p><p></p><p>It's the PiTA factor. I'm buying Essentials because I think it's a neat addition to my existing game, not because (like 3.5) it's less of a PiTA then trying to convert all my existing stuff to the new system.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5353941, member: 23977"] No- it's about what the math behind the game actually says, and how the changes effect the game as a whole. It's not so much the "differences" themselves as opposed to the PiTA factor of those differences. The 4e "engine" is designed to be able to take lots of little changes/updates/modifications without having an effect that ripples throughout the rest of the system. Change a power, and chances are only one guy at the table will be effected by that change, and the change will go no further then the power itself. 3e was built in a way where all the math was interconnected, and each subsystem was linked to the next. If you changed one system, it effected the next which effected the next, and so on. (Why games like Iron Heroes worked out... Someone else ultimately did all the work needed to house rule a grim and gritty setting.) So they can make a bunch of changes in 4e without forcing me to pretty much rebuild everything in my game when they do. Now add to that fact that most of the "changes" that came about with Essentials aren't "reworks" of the rules- They're additions. For instance the fact that the demi-humans now have another stat they can choose from. Nothing about this addition changes my character that was built without that additional choice. It doesn't force me to rebuild the character, it doesn't, make him less effective at what he was built to do. It simply gives me an additional option should I at some future point build another character with that race. Same is true with the new class builds. Even the new monster stats. While they are "sort of" a re-build, this goes back to the way 4e is built. It's not built with the idea that say the Goblin in MM1 is THE GOBLIN. It's built on the idea that the goblin in MM1 is a type of goblin. (In truth I don't think I've ever seen a monster build used twice!) None of the changes to the game even effect the effectiveness of the mm1 monsters. The new monsters might be more effective sure- but the old ones are just as effective as they ever were (ie nothing has retroactively caused them to be less useful then they were from the beginning.) All this is why I do not in anyway shape or form see the addition of Essentials as a 4.5 It's the PiTA factor. I'm buying Essentials because I think it's a neat addition to my existing game, not because (like 3.5) it's less of a PiTA then trying to convert all my existing stuff to the new system. [/QUOTE]
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