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<blockquote data-quote="Scribble" data-source="post: 5354156" data-attributes="member: 23977"><p>I must be failing to make my point clear.</p><p></p><p>It's not about whether or not you notice that it is now harder for you to beat a DC. Of course you will.</p><p></p><p>If you have three levels of ability</p><p></p><p>Poor</p><p>Average</p><p>Great</p><p></p><p>And you've built your character to be "Great-" The new DCs don't move you to the average category. You are still built to be great- it's just harder overall for everyone to beat DCs. You're still "great" at it though.</p><p></p><p>Many of the changes from 3e-3.5 DID move you from Great to Average. In order to return to great at whatever it was, you had to re-build. </p><p></p><p>That's the difference. That's what I'm talking about. It's not a subjective I like or dislike the DCs more or less now. </p><p></p><p> </p><p></p><p></p><p>And again- while it effectively moves certain items fully into control of the DM- none of this causes you to have to rebuild your character to be as effective as you once were. The items didn't undergo a math change with the still buyable items dropping in power level.</p><p></p><p>You don't have to get rid of items you already own that are rare and uncommon. You won't be overpowered if you still own them</p><p> </p><p> </p><p></p><p></p><p>Haven't seen it- but I'm also not going to argue that there won't be ANY issues. Just like there are always issues when they add new splats and game elements. The designers are human and sometimes mess up.</p><p></p><p>The larger point though is the system is better designed to handle changes overall.</p><p></p><p></p><p></p><p></p><p>I think I'm just not getting across to you what I mean, or we're talking about two separate ideas.</p><p></p><p>My point overall isn't there are no changes with Essentials.</p><p></p><p>These are probably the two biggest </p><p></p><p>3.5 made changes to the "base" elements of the system</p><p>(The idea of what a "Goblin" or a "Fighter" was changed.)</p><p></p><p>Because the system was built in a sort of "Chain" this caused other effects</p><p>The need to re-build a character to be what it once was- new elements no longer working with your old elements. </p><p></p><p>Old elements were not considered by the game to be part of the game anymore, adding to even more needing to be adjusted.</p><p></p><p></p><p></p><p>4e is built so that changes to one area have little to no effect (for the most part) on others.</p><p></p><p>Adding new classes to the "fighter" category (or any other) doesn't replace the old class styles. The system considers them both valid.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5354156, member: 23977"] I must be failing to make my point clear. It's not about whether or not you notice that it is now harder for you to beat a DC. Of course you will. If you have three levels of ability Poor Average Great And you've built your character to be "Great-" The new DCs don't move you to the average category. You are still built to be great- it's just harder overall for everyone to beat DCs. You're still "great" at it though. Many of the changes from 3e-3.5 DID move you from Great to Average. In order to return to great at whatever it was, you had to re-build. That's the difference. That's what I'm talking about. It's not a subjective I like or dislike the DCs more or less now. And again- while it effectively moves certain items fully into control of the DM- none of this causes you to have to rebuild your character to be as effective as you once were. The items didn't undergo a math change with the still buyable items dropping in power level. You don't have to get rid of items you already own that are rare and uncommon. You won't be overpowered if you still own them Haven't seen it- but I'm also not going to argue that there won't be ANY issues. Just like there are always issues when they add new splats and game elements. The designers are human and sometimes mess up. The larger point though is the system is better designed to handle changes overall. I think I'm just not getting across to you what I mean, or we're talking about two separate ideas. My point overall isn't there are no changes with Essentials. These are probably the two biggest 3.5 made changes to the "base" elements of the system (The idea of what a "Goblin" or a "Fighter" was changed.) Because the system was built in a sort of "Chain" this caused other effects The need to re-build a character to be what it once was- new elements no longer working with your old elements. Old elements were not considered by the game to be part of the game anymore, adding to even more needing to be adjusted. 4e is built so that changes to one area have little to no effect (for the most part) on others. Adding new classes to the "fighter" category (or any other) doesn't replace the old class styles. The system considers them both valid. [/QUOTE]
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