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<blockquote data-quote="MrMyth" data-source="post: 5354269" data-attributes="member: 61155"><p>This isn't true. How can your previous enchanter no longer "do what he could before?" At best you are talking about having another build work better for what you already wanted to do, and that is true with the release of <em>every book in the game</em>. </p><p> </p><p>"Oh, man, my really angry dude is represented better by the Barbarian in PHB2 than the Fighter in PHB1. The game has been changed forever!"</p><p> </p><p>No, sorry - having new options, ones that don't overwrite your existing options in any way, does not mean any existing characters are rendered obsolete. </p><p> </p><p></p><p> </p><p>How will it affect characters? My existing character sheet remains identical. (Unlike with 3.5 when I might have had all sorts of changes, including entire skill vanishing out from under me.) </p><p> </p><p>Some monsters and skill challenges may be more difficult. How much does this change the actual gameplay? It likely just means the DM won't need to boost the challenges by making them higher level in the first place. The players will feel... relatively little difference, overall. Even if they do, though... how much does it actually change how the game works? </p><p> </p><p>None at all, really. No need to have shorter adventuring days due to shorter buffs. No need for them to obsessively collect different materials of weapons to be able to overcome all sorts of new Damage Reduction types. </p><p> </p><p></p><p> </p><p>Quite a few powers and feats have received errata in 4E. Very few in ways that fundamentally alter builds, and usually when that is the case, it is preventing an outright broken combination.</p><p> </p><p>And, to be even more clear - it rarely breaks any core concepts, just the abuse of this. You still can have your Fey Warlock enjoy damaging enemies while he teleports about - he just can't do so abusively. </p><p> </p><p>Whereas with 3.5... you might have become unable to even <em>qualify</em> for feats/prestige classes/etc due to various changes. You might have become unable to wield weapons you had used for years. You might have character-defining abilities spells change <em>fundamentally</em>. </p><p> </p><p>I knew a player whose character concept tied into having multiple animal companions - he was a gnome who had befriended a den of snakes, and they followed him around and swarmed over his enemies. 3.5 arrives, and you get one animal companion, period - no option for a host of snakes. Better yet, I think he had been a Cleric of the Animal Domain - and with 3.5, lost access to animal companions completely. </p><p> </p><p>Name a single change 4E has had, amongst all the errata, all the releases, all of Essentials, that could alter a character in similar fashion.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5354269, member: 61155"] This isn't true. How can your previous enchanter no longer "do what he could before?" At best you are talking about having another build work better for what you already wanted to do, and that is true with the release of [I]every book in the game[/I]. "Oh, man, my really angry dude is represented better by the Barbarian in PHB2 than the Fighter in PHB1. The game has been changed forever!" No, sorry - having new options, ones that don't overwrite your existing options in any way, does not mean any existing characters are rendered obsolete. How will it affect characters? My existing character sheet remains identical. (Unlike with 3.5 when I might have had all sorts of changes, including entire skill vanishing out from under me.) Some monsters and skill challenges may be more difficult. How much does this change the actual gameplay? It likely just means the DM won't need to boost the challenges by making them higher level in the first place. The players will feel... relatively little difference, overall. Even if they do, though... how much does it actually change how the game works? None at all, really. No need to have shorter adventuring days due to shorter buffs. No need for them to obsessively collect different materials of weapons to be able to overcome all sorts of new Damage Reduction types. Quite a few powers and feats have received errata in 4E. Very few in ways that fundamentally alter builds, and usually when that is the case, it is preventing an outright broken combination. And, to be even more clear - it rarely breaks any core concepts, just the abuse of this. You still can have your Fey Warlock enjoy damaging enemies while he teleports about - he just can't do so abusively. Whereas with 3.5... you might have become unable to even [I]qualify[/I] for feats/prestige classes/etc due to various changes. You might have become unable to wield weapons you had used for years. You might have character-defining abilities spells change [I]fundamentally[/I]. I knew a player whose character concept tied into having multiple animal companions - he was a gnome who had befriended a den of snakes, and they followed him around and swarmed over his enemies. 3.5 arrives, and you get one animal companion, period - no option for a host of snakes. Better yet, I think he had been a Cleric of the Animal Domain - and with 3.5, lost access to animal companions completely. Name a single change 4E has had, amongst all the errata, all the releases, all of Essentials, that could alter a character in similar fashion. [/QUOTE]
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