Why do people who dislike classes play D&D?
Because they like everything else about the game? Because they can't find a group to play any other game?
While I don't dislike classes, that answer would pretty much sum up my response if I did.
Why do people who dislike classes play D&D?
Because they like everything else about the game? Because they can't find a group to play any other game?
Of course, one could decide to play a cleric, buy all the fighter's abilities, and be left with points to buy more stuff
Admittedly this was a *long* time ago, but I remember specifically that the Thief skills, Fighter Hit Dice, Fighter THACO (including multiple attacks), and Fighter Weapon Specialisation abilities were all on the Cleric list of things to pick, along with the Wizard schools of magic.Allandaros said:In defense of S&P, I would point out that in my understanding of the rules, you're not allowed to take abilities listed from other classes.
For example, the fighter class has the option to spend points on weapon specialization, move silently (but worse than a thief), getting followers, and stuff like that. The cleric has no access to the move-silently-but-worse-than-a-thief ability, because that's an option only the fighter class can buy.
I don't see how you could make characters like the quote here:
...because the cleric didn't have access to certain fighter abilities. Some, yes. But not all - and the fighter still had reason to exist, because they could spend their points on other snazzy abilities the cleric didn't have access to.
Unless I'm reading this wrong, in which case someone email me, because I wanna make a fighter/mage with move silently and hide in shadows!![]()
Flexor the Mighty! said:Why do people who dislike classes play D&D?
Rystil Arden said:Admittedly this was a *long* time ago, but I remember specifically that the Thief skills, Fighter Hit Dice, Fighter THACO (including multiple attacks), and Fighter Weapon Specialisation abilities were all on the Cleric list of things to pick, along with the Wizard schools of magic.
Yup exactly! I did the same thing--as I said before, those Spheres sucked but cost so much that it was easy to make an uber-cleric by just taking a few.Psion said:Yep.
And what you traded for them were cleric spheres. Half of which sucked, sp you were pretty free to trade them out.
I patched that one over in a hurry. Made a house rule requiring that most of your points be spent on cleric spheres. Also, I strictly enforced the rules disallowing you from spending points obtained by drawbacks in earlier steps.
As Mr Arden said, it was a long time ago, but I remember extremely clearly that nothing a normal fighter got wasn't on the cleric list. I should have made that clear in my first post on the subject.Allandaros said:In defense of S&P, I would point out that in my understanding of the rules, you're not allowed to take abilities listed from other classes.
For example, the fighter class has the option to spend points on weapon specialization, move silently (but worse than a thief), getting followers, and stuff like that. The cleric has no access to the move-silently-but-worse-than-a-thief ability, because that's an option only the fighter class can buy.
I don't see how you could make characters like the quote here:
...because the cleric didn't have access to certain fighter abilities. Some, yes. But not all - and the fighter still had reason to exist, because they could spend their points on other snazzy abilities the cleric didn't have access to.
Unless I'm reading this wrong, in which case someone email me, because I wanna make a fighter/mage with move silently and hide in shadows!![]()
And what you traded for them were cleric spheres. Half of which sucked, sp you were pretty free to trade them out.
Driddle said:That's cute. You've missed the mark on at least a couple of points...
Driddle said:Missed point of the thread...
Driddle said:OK. To review a few of the finer points here, let's start with A.O.'s post....
Very FOX Newsish. Quite trendy.
Driddle said:Then it's a darn good thing we don't play at the same table then, eh? Because when *I* play a character roleplaying game, I want to play the character *I* want to play, not worry about whether the concept might tick off another player because it's not what he expects.
Considering your antagonistic demeanor, it's funny that you bring up FOX news as a pejorative. Consider your tactics so far, telling people that their opinions about role-playing are "faulty" and "ridiculous" and tossing out that condescending "missing the point" mantra whenever they offer a counter-point that you don't care for, and think about how that compares to the tactics of a Murdock pundit.Driddle said:There's no mistake. A player gets to PLAY the character of his choice.
Whether you think it's a worthless choice is a matter of (faulty) personal opinion.
The group decides what an individual plays? How incredibly ridiculous!