Okay, My turn... if i may that is, i'd like to review some of the overarching themes of this thread, and discuss the various points / counterpoints, as they arise:
It all started with driddle asking why he couldn't make Everything he wants in a D&D character.
Driddle said:
Ever want to play a character who studies magic and has a natural empathy for animals ... but doesn't want all the nature-lovin' baggage of a druid or ranger class? How about a paladin of a chaotic gawd?
Well, (1) It's called a fighter / wizard with max ranks in handle animal. who prestiges into Animal Lord. (2) Paladins happen to be paragons of order and reliability... and chaos... isn't.
Then he asked about the ordering Chinese approach.
Driddle said:
But wouldn't it be nice to have that class-designing flexibility incorporated in the rules from the git-go? To be able to pick from a menu of class abilities that best define what you envision for the career, and put a title on it yourself
Of course, he then decides to make the classic "Why can't I do this in D&D" class: the social-fu monster.
Driddle said:
-- for example, the knowledge and social skills suite, plus bardic lore and maybe a few diviner spell-like abilities, without bardic music, and call it a "Rumormonger" class all the way from 1st to 20th level?
Basically asking "Why can't I dump a major class feature for no appreciable difference from a straight bard?"
The lack of a Social-fu class has long been the counterpoint to D&D. Primarily, i think the fact that Divination
does not actually tell the future in D&D is a major hinderance to that. Since it's effectively asking the DM to guess at what the players will do. Also, Social-fu tends to be very... how to put this. DULL. Especially in a Table-top game like D&D where social contact, while important, simply does not get the blood pumping the way that a well-designed set piece battle against the big bad evil guy does. Honestly, did
Pride and Prejudice ever make anyone argue about the stats of a Jane Austin character?
Now, a lot of back-and-forth about "point buy" this and "sub optimal" that. it's all pretty dull, so i'll skip ahead to the next bit that matters... I'll skip the bit when Driddle started making veiled insults...
Driddle said:
And, yes, like it or not, there are many gamers who simply couldn't handle such a system for any number of reasons.
And get to the sensible stuff... here's pawsplay's thoughts on the subject.
pawsplay said:
I think it's a mistake to think you have some inalienable right to play a character who is useless, evil, from the wrong continent, anachronistic, whatever. Roleplaying is a group endeavor. If someone wanted to play a half-elf commoner, I would totally vote against allowing that.
A statement with which i wholeheartily agree! Just as has happened many times before in real life, people who don't want to associate with other people, don't.
"Listen, Willie..."
"That's William. William viscount of Honeymeade"
"Yeah, about that. Thraxnar and I were talking and... well, sure, your knowlege of courtly ways and proper etiquette is interesting an' all, but, well, yesterday, when the zombie hoarde was approaching, you didn't even draw that sword you carry..."
"Of course not. It's a ceremonial blade given to me by the high queen of...
"Yeah, Yeah stop. Listen. Maybe you should stick to, i dunno, places where there are down comforters on the beds and suchlike? See, we're going to man an assualt against the necromancer-king who threatens..."
"King? Surely i can reason with him!"
"Sure, if by 'reason' you mean 'Become part of his mindless hoarde of zombies'. I'm afraid chasing down villany just isn't your style, and you've shown no inclination to change that... we took a vote... maybe you need to find a new group of comrades?"
Now, of course, this is a little over-dramatized, but it's hyperbolie for hyperbolie's sake.
So, getting back on track, we came to Barak, whose analysis was pretty straightforward.
Barak said:
Because point-buy systems are -never- fully balanced with a class-based system, no matter how it's designed. So characters built using point-buy will either be too
weak compared to class-based, or have the potential of easily being much better.
Yeah, that makes perfect sense to me. though, the last time i encountered a system that had both point buy and pe-made, it was "VORE: The Malestrom" Minis game, which had great mechanics... but included a how-to system in their first book, and the "build your own army" system happened to produce better armies than what their pre-statted miniatures lines did. They never even got to make some of the armies before going under.