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class consept question?
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<blockquote data-quote="bedir than" data-source="post: 8232664" data-attributes="member: 6789971"><p>If your response to every class is "what makes them work" your issues aren't with the cleric or the druid, but instead with the fundamental nature of D&D.</p><p></p><p>None of the classes make sense if you are expecting the real world to be mirrored within the game. That's just not what D&D, or any RPG, is.</p><p></p><p>Paladins are granted powers because the fiction says that they are so dedicated to an oath that they gain access to supernatural powers of magic and more.</p><p></p><p></p><p>How does that work? By being one of the explicitly called out paths to power that is fundamental to the game world. No suspension of disbelief is required. It is a given within the worlds of Dungeons and Dragons. If you are unwilling to accept the givens that Bards gain access to power through their supernatural connections to the arts and that Paladins gain access to power through their Oath, and that Sorcerers are born with innate access to powers, and that Druids can access to power through their essentially divine connection to nature, then D&D may not be the right game.</p><p></p><p>None of it makes sense or it all does.</p></blockquote><p></p>
[QUOTE="bedir than, post: 8232664, member: 6789971"] If your response to every class is "what makes them work" your issues aren't with the cleric or the druid, but instead with the fundamental nature of D&D. None of the classes make sense if you are expecting the real world to be mirrored within the game. That's just not what D&D, or any RPG, is. Paladins are granted powers because the fiction says that they are so dedicated to an oath that they gain access to supernatural powers of magic and more. How does that work? By being one of the explicitly called out paths to power that is fundamental to the game world. No suspension of disbelief is required. It is a given within the worlds of Dungeons and Dragons. If you are unwilling to accept the givens that Bards gain access to power through their supernatural connections to the arts and that Paladins gain access to power through their Oath, and that Sorcerers are born with innate access to powers, and that Druids can access to power through their essentially divine connection to nature, then D&D may not be the right game. None of it makes sense or it all does. [/QUOTE]
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