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class consept question?
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<blockquote data-quote="Mind of tempest" data-source="post: 8232731" data-attributes="member: 7029233"><p>magic of music?</p><p></p><p>I get the warlord but it is not quite what I want.</p><p></p><p>I will consider I am annoying yes but the fiction does not make sense I have heard in the past editions they served the gods and that worked much better in how they got their power, an oath can change people but warp reality not so much.</p><p></p><p>the divine connection is what confuses me as to how that works without a god is not something people have explained to me.</p><p></p><p>sorcerers make sense in how they do it I just hate it, mechanically they are fine to me just thematically toxic.</p><p></p><p>warlock and clerics are very similar to me they are made to serve also never gotten a sufficiently good patron idea nor found one, as they are both based on how humans relate to gods in old faiths.</p><p></p><p>sorcerers just disgust me power by bloodline is not a trope I like at all.</p><p></p><p>okay you win in the official settings but not all dm would agree, but now we need an artificer who fits those concepts super well.</p><p></p><p>on where magic comes from.</p><p>arcane manipulation of a back layer of reality that can be subject to sapient thought through the correct means sort of like being able to hack the worse code but with a side order of magic and a force of nature it is a mindless thing that can warp sections of reality depending on the intensity or how focused an area is with an arcane polarity.</p><p></p><p>divine magic is theurgic in nature it is gifted power normally from Moralia entities or embodiments of concept with sufficient weight.</p><p></p><p>note the outer planes of Planescape should be call Moralia planes or the place of morality.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8232731, member: 7029233"] magic of music? I get the warlord but it is not quite what I want. I will consider I am annoying yes but the fiction does not make sense I have heard in the past editions they served the gods and that worked much better in how they got their power, an oath can change people but warp reality not so much. the divine connection is what confuses me as to how that works without a god is not something people have explained to me. sorcerers make sense in how they do it I just hate it, mechanically they are fine to me just thematically toxic. warlock and clerics are very similar to me they are made to serve also never gotten a sufficiently good patron idea nor found one, as they are both based on how humans relate to gods in old faiths. sorcerers just disgust me power by bloodline is not a trope I like at all. okay you win in the official settings but not all dm would agree, but now we need an artificer who fits those concepts super well. on where magic comes from. arcane manipulation of a back layer of reality that can be subject to sapient thought through the correct means sort of like being able to hack the worse code but with a side order of magic and a force of nature it is a mindless thing that can warp sections of reality depending on the intensity or how focused an area is with an arcane polarity. divine magic is theurgic in nature it is gifted power normally from Moralia entities or embodiments of concept with sufficient weight. note the outer planes of Planescape should be call Moralia planes or the place of morality. [/QUOTE]
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