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General Tabletop Discussion
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class consept question?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8233344" data-attributes="member: 6802951"><p>Yes, but I think we're not going to find one until we have a better idea of what you find acceptable.</p><p>No clerics or religious characters I can understand, but you seem to have houserules making Warlocks and Paladins be the same as clerics, which is confusing most of us.</p><p></p><p>You don't understand Bards, and you just plain don't like Sorcerors.</p><p></p><p>I think before we're going to get any further, we're going to need a better idea of what sources of magic you find acceptable, and which classes your group allows access to that source, since they seem to have unusual houserules and be extremely resistant to reskinning.</p><p></p><p>So: Rather than us come up with ideas that fall afoul of your preferences and table rules, lets try starting with what is allowed in the first place and working from there.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8233344, member: 6802951"] Yes, but I think we're not going to find one until we have a better idea of what you find acceptable. No clerics or religious characters I can understand, but you seem to have houserules making Warlocks and Paladins be the same as clerics, which is confusing most of us. You don't understand Bards, and you just plain don't like Sorcerors. I think before we're going to get any further, we're going to need a better idea of what sources of magic you find acceptable, and which classes your group allows access to that source, since they seem to have unusual houserules and be extremely resistant to reskinning. So: Rather than us come up with ideas that fall afoul of your preferences and table rules, lets try starting with what is allowed in the first place and working from there. [/QUOTE]
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class consept question?
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