Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
class consept question?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8233460" data-attributes="member: 6790260"><p>That's not really true, or at least it hasn't been for at least two editions (3e and 5e; 4e was, as usual, Different™).</p><p></p><p>Divine magic in 3rd and 5th edition is magic that comes from commitment to...<em>something</em>. But there needn't be any "person" or even "cosmic force" on the other end. Divine magic can literally just be "I think Joy and Hope are <em>so bloody important</em> that I can literally make miracles happen because of those thoughts." Where the Wizard (and other "arcane" magic users) in some sense trick or force reality to do as they will, the divine magic-user instead basically just has such absolute, ironclad <em>conviction</em> that reality just goes along with it (up to a certain point.)</p><p></p><p>Now, it is often <em>easier</em> to access this sort of thing through a powerful divine entity, such as a deity, or a potent cosmic force, such as the Light from the WoW setting, or the Force from Star Wars. But at least 3e and 5e both explicitly allow you to have divine magic come from some other thing instead.</p><p></p><p>4e, as noted, did not do this--but that's because (a) the general function, aka Role, provided by Clerics was <em>explicitly</em> also provided by many other classes with no divine flavor at all (Warlord, Bard, Ardent, Artificer, and Shaman depending on how you view the Primal Spirits stuff), and (b) they actually gave a <em>reason</em> why the Divine power source works this way in-story....and that reason happens to NOT actually <em>require</em> faith, believe it or not. So, in one sense, your question is answered for 4e by saying "sure, there are at least four other classes that do what you want and have nothing to do with any particular belief." In another sense, the answer is, "they gave a reason, and that reason ALSO doesn't actually require what you're talking about." (Specifically, the Divine power source comes from having received Investiture from a being capable of doing so--usually a god, but sometimes other things--but that transfer of power is pretty much <em>permanent,</em> so it's entirely possible for a deity to give Investiture to someone that DOESN'T believe in them, and likewise, possible for someone to lose faith and leave without having their powers taken away).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8233460, member: 6790260"] That's not really true, or at least it hasn't been for at least two editions (3e and 5e; 4e was, as usual, Different™). Divine magic in 3rd and 5th edition is magic that comes from commitment to...[I]something[/I]. But there needn't be any "person" or even "cosmic force" on the other end. Divine magic can literally just be "I think Joy and Hope are [I]so bloody important[/I] that I can literally make miracles happen because of those thoughts." Where the Wizard (and other "arcane" magic users) in some sense trick or force reality to do as they will, the divine magic-user instead basically just has such absolute, ironclad [I]conviction[/I] that reality just goes along with it (up to a certain point.) Now, it is often [I]easier[/I] to access this sort of thing through a powerful divine entity, such as a deity, or a potent cosmic force, such as the Light from the WoW setting, or the Force from Star Wars. But at least 3e and 5e both explicitly allow you to have divine magic come from some other thing instead. 4e, as noted, did not do this--but that's because (a) the general function, aka Role, provided by Clerics was [I]explicitly[/I] also provided by many other classes with no divine flavor at all (Warlord, Bard, Ardent, Artificer, and Shaman depending on how you view the Primal Spirits stuff), and (b) they actually gave a [I]reason[/I] why the Divine power source works this way in-story....and that reason happens to NOT actually [I]require[/I] faith, believe it or not. So, in one sense, your question is answered for 4e by saying "sure, there are at least four other classes that do what you want and have nothing to do with any particular belief." In another sense, the answer is, "they gave a reason, and that reason ALSO doesn't actually require what you're talking about." (Specifically, the Divine power source comes from having received Investiture from a being capable of doing so--usually a god, but sometimes other things--but that transfer of power is pretty much [I]permanent,[/I] so it's entirely possible for a deity to give Investiture to someone that DOESN'T believe in them, and likewise, possible for someone to lose faith and leave without having their powers taken away). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
class consept question?
Top