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class consept question?
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<blockquote data-quote="Don Durito" data-source="post: 8235696" data-attributes="member: 6687260"><p>My approach is this.</p><p></p><p>Clerical magic is a tradition of sorcery like any other. It doesn't actually require faith. It just so happens that in the part of the setting where my game is set there is a large organised church of the sun god that practice this magic and link it to their faith (erroneously - their magic doesn't come from their god who may or may not be real). Wizards and Druids are from separate organisations.</p><p></p><p>If one wants to play a cleric from a different domain (not Life or Light), or doesn't like the church, one can be from an outside culture and there is no real requirement to be religious (although most would be, including most wizards from outside this region where there is an explicitly secular organisation, because the natural tendency is for people to associate magical powers with gods and supernatural entities of some kind.)</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8235696, member: 6687260"] My approach is this. Clerical magic is a tradition of sorcery like any other. It doesn't actually require faith. It just so happens that in the part of the setting where my game is set there is a large organised church of the sun god that practice this magic and link it to their faith (erroneously - their magic doesn't come from their god who may or may not be real). Wizards and Druids are from separate organisations. If one wants to play a cleric from a different domain (not Life or Light), or doesn't like the church, one can be from an outside culture and there is no real requirement to be religious (although most would be, including most wizards from outside this region where there is an explicitly secular organisation, because the natural tendency is for people to associate magical powers with gods and supernatural entities of some kind.) [/QUOTE]
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