CRGreathouse said:
I hope you were serious when you said you'd like feedback!
Absolutely. This is great, thank you for this.
CRGreathouse said:
I think the idea of such a system is laudable, but I think that balance is largely dependant on the synergies between abilities and the inherent restrictions on various bonuses. I don't think a simple addititve system will ever be able to measure balance well.
This is the core problem with any point buy system. Depending upon the campaign setting and your play style, every ability can have a different cost. It was the reason many people don't like point buy systems.If you change one ability cost, does that throw the entire system out of wack.
Trying to glom a point system on top of a rule set not designed with one in mind, and in some cases specifically so, can run into many difficulties. My solution to this problem was to use a broad categories rather than very specific point costs, and hope that the differences got swept into the the rounding.
CRGreathouse said:
Heavy armor proficiency in a class (including light and medium, but not shields) is worth 30 points, which is the same as 6 bonus feats. I'd say this is worth about 1 feat, maybe less.
Since armor proficiency (Heavy, light, medium) are each one feat, I'd count them each as a bonus feat.
CRGreathouse said:
I don't think illiteracy is worth -5; maybe -2 at best. +2 skill points per level is worth 15 poimts in this system, so over 20 levels that's 46/15 ~= 3 skill points per class point. Illiteracy takes 2 skill points to buy off, and most barbarians don't buy it off (so to them, it's worth less than 2 skill points).
Fair enough.
CRGreathouse said:
I think that the difference between "Good" and "Moderate" base attack is much greater than that between "Moderate" and "Poor". A monk with fighter BA is much better, but a sorcerer with monk BA isn't that much stronger.
This is where I had the most trouble finding a balance point. From one perspective BAB is simply a skill, albeit a frequently used one. So the points might go 2, 7, 10, 15 for the four categories. But every system ranks BAB even more highly than any skill, but how much dependes....
You also make a good point in that how much the BAB will be used depends upon other things, like hit points, bonus feats and class features. Some of the importance of a high BAB to a fighter-type class is reflected in the other class features.
CRGreathouse said:
I think that individual weapon and armor proficiencies are underrated. Consider a class proficient with only the bastard sword, spiked chain, and full plate....
Since exotic weapons are each a bonus feat, 5 points per?
CRGreathouse said:
I think the ability to summon a familiar is worth about 0 points. Some would have it equal to a feat, but in any case it's not worth 3 feats.
I'll recost is as a bonus feat.
CRGreathouse said:
The game designers have stated that the monk and paladin multiclass restrictions aren't a balance issue, they're flavor and can be ignored safely by individual DMs without regard harming the game. -10 is extreme in any case.
Finding all of these statemens is a difficult to impossible task. I'll recost this as well.
CRGreathouse said:
10 dice of sneak attack is worth more than 4 feats; I'd think it's closer to 10. WotC;s Unearthed Arcana has a martial rogue variant (p. 58) which gives up the 10 SA dice for 11 bonus feats, as well as a figher variant which does the reverse.
Unless you had pointed this out in official print, you would have a really hard time convincing me this was true.
CRGreathouse said:
In my experience, slow fall isn't as valuable as a single feat, let alone two.
Abundant step, perfect self, and diamond soul aren't worth 15 points in total, let alone individually.
Some of this falls into the over-generalization of abilities, and I may have missed re-costing this as I changed the cost of extraordary and supernatural abilities several times.
Abundant Step allows casting a 4th level spell. If the Sorcerer pays 10 points for this ability, so should the monk.
CRGreathouse said:
I'm concerned that there's nothing adjusting for the length of the class. 3-level prestige classes with the same number of points as 20-level classes would naturally be more powerful, assuming the requirements aren't particularly prohibitive. (Even then I'd wonder.)
Correct. The only costs which depend upon the number of class levels are BAB, Saves, Defense bounus and repuations bonus. If you only play to 5th level, does it really matter if the class has 5, 10, 15, or 20 levels? I decided the points for a BAB, saves, Defense and Repuation were based upon the rate of increase rather than the total final bonus.
CRGreathouse said:
Do you plan to do a comparison using the 3.5 versions of the classes?
I was pretty sure I was using the latest SRD for the classes, so they should be up to date.