CRGreathouse
Community Supporter
Scion said:At 7 dice is pretty much breaks even. You are right that the ability to roll a second one does reduce it slightly, but it doesnt reduce it by all that much overall
While the math is slightly off it still pretty much equals an extra die at +7d6, or at least 'almost' there.
The break-even point is at 8.4 dice of damage. Average damage per sneak attack die with the feat is 47/12 ~= 3.92.
Scion said:4 feats though? I dont know how often sneak attack comes up in your games, but in the ones I have been in it isnt incredibly common. Sometimes on the first round of battle and sometimes when flanking. But those are hard conditions to reach, especially when there is a list of things a mile long that kills it. Even simple concealment. The higher the damage from it goes the more things that are around to nullify it.
I find that beating opponents on initiative is fairly common and flanking is ubiquitous. Tumble, Spring Attack, Mobility, cautious 5-foot steps, and various abilities make it pretty easy to set up a flank.
Concealment is easy enough to overcome, and in my experience isn't particularly common in melee except for invisibility, which has its own counters. (In ranged combat, Improved Precise Shot at mid-high levels removes the problem entirely.)
Scion said:Take cleave for example. It is a single feat that can grant an entire extra attack now and then. Now, an extra attack means a chance at a whole hit of extra damage again. This feat also drops off in use at higher levels but does more damage. Very similar.
Cleave is one-of-a-kind. If Cleave could be taken with every feat slot (granting +1 attack per dropped foe each time) it would be better than almost all other feats. It can't be, though. If a rogue spends enough time in melee that this would be useful, then they can take the feat on top of sneak attack. It's not like it's restricted to fighters.