The Shaman
First Post
I started working on advanced classes for a d20 Modern game - I had fifteen advenced classes and plans for at least three prestige classes.
Then I said #@%^&+ it and decided to use Mutants and Masterminds instead, lazy sod that I am.
I had two ideas in mind: first, to emulate the two-AdCs-per-base-class model of the core rules, and second, to cover all of the archetypes for the campaign setting. The character archetypes that I came up with exceeded 12 AdCs, so the first point went by the wayside, though I still have at least two AdCs per base class. The second point I think is much more important: what do your AdCs offer your campaign that can't be achieved through the base classes and talent trees? That's what I was working on at the time I chucked it.
Then I said #@%^&+ it and decided to use Mutants and Masterminds instead, lazy sod that I am.
I had two ideas in mind: first, to emulate the two-AdCs-per-base-class model of the core rules, and second, to cover all of the archetypes for the campaign setting. The character archetypes that I came up with exceeded 12 AdCs, so the first point went by the wayside, though I still have at least two AdCs per base class. The second point I think is much more important: what do your AdCs offer your campaign that can't be achieved through the base classes and talent trees? That's what I was working on at the time I chucked it.