Jeff Carlsen
Adventurer
What should classes look like, mechanically? Considering it's going to be modular, there will ultimately be multiple final answers to this question, but it's a chance to look at the pros and cons of previous games and see what's possible.
Personally, I think Star Wars: Saga Edition had a fantastic core design. Five thematic classes, each with multiple talent trees. There was variety within each class, and multiclassing was easy because the classes still resembled Third Edition.
In order to fit Vancian casting into a talent tree, each level of spell would be a talent. Other trees might have metamagic effects or non-vancian magical abilities.
I could see rangers becoming a talent tree of the fighter, and paladins being a talent tree of the cleric.
Personally, I think Star Wars: Saga Edition had a fantastic core design. Five thematic classes, each with multiple talent trees. There was variety within each class, and multiclassing was easy because the classes still resembled Third Edition.
In order to fit Vancian casting into a talent tree, each level of spell would be a talent. Other trees might have metamagic effects or non-vancian magical abilities.
I could see rangers becoming a talent tree of the fighter, and paladins being a talent tree of the cleric.