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<blockquote data-quote="TrippyHippy" data-source="post: 6198459" data-attributes="member: 27252"><p>If it causes needless disputes, it causes harm. </p><p></p><p>It's evidently not a helpful tag - and saying 'you don't care' is no answer to that. 3e is not 5e, and supplements will never be as widely read as the core rules. </p><p></p><p>Let's go through them now..</p><p></p><p>No it is not. It's just creating a solution for a problem that doesn't really exist. If you want to specify what types of magic items (Staves, Wands, Potions, etc) can readily be used by a Class, you can just include those details in the Class description. If a magic-item can only be exclusively used by one Class, it can be included in the items description. You don't need to create a regimented approach as to which groups of Class can use which item - and if you do, you're just going to end up with a load of exceptions. What if you don't agree that Sorcerers should be able to use a 'Mage only' staff, but just Wizards only? It's not helpful.</p><p></p><p>No it's not. Because now the players and DM are going to have to cypher the meaning of the text to work out whether the writer was using the term 'Rogue' as a shorthand for a Class, a group of Classes that may or may not be appropriate to the classification (Bards?, Monks?), or whether he is just using the term 'Rogue' as a general description, with no mechanical implications. What if a fighter has 'rogue-ish' attitudes? Does that mean the King of Thieves likes him? How would the King of Thieves know who is a Rogue or who isn't? Again, more questions asked than actual benefits. It's not helpful. </p><p> </p><p>You are talking about 10-12 Classes in the core book. Why is it significantly more beneficial to list them under subheadings than simply have the Classes listed in alphabetical order? It's not helpful. </p><p> </p><p>And I've explained, along with others, that the idea that any players need guidance of such sort in choosing Classes is simply untrue. If you introduce new Classes, players revel in the new choices offered. I've never come across any group of players, ever, that struggles to choose Classes. </p><p></p><p>You haven't provided a convincing argument on any of these points. They are not helpful in any real sense to anybody. They are simply providing another tier of 'organisation' for the sake of it - and it creates more problems than it is worth.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6198459, member: 27252"] If it causes needless disputes, it causes harm. It's evidently not a helpful tag - and saying 'you don't care' is no answer to that. 3e is not 5e, and supplements will never be as widely read as the core rules. Let's go through them now.. No it is not. It's just creating a solution for a problem that doesn't really exist. If you want to specify what types of magic items (Staves, Wands, Potions, etc) can readily be used by a Class, you can just include those details in the Class description. If a magic-item can only be exclusively used by one Class, it can be included in the items description. You don't need to create a regimented approach as to which groups of Class can use which item - and if you do, you're just going to end up with a load of exceptions. What if you don't agree that Sorcerers should be able to use a 'Mage only' staff, but just Wizards only? It's not helpful. No it's not. Because now the players and DM are going to have to cypher the meaning of the text to work out whether the writer was using the term 'Rogue' as a shorthand for a Class, a group of Classes that may or may not be appropriate to the classification (Bards?, Monks?), or whether he is just using the term 'Rogue' as a general description, with no mechanical implications. What if a fighter has 'rogue-ish' attitudes? Does that mean the King of Thieves likes him? How would the King of Thieves know who is a Rogue or who isn't? Again, more questions asked than actual benefits. It's not helpful. You are talking about 10-12 Classes in the core book. Why is it significantly more beneficial to list them under subheadings than simply have the Classes listed in alphabetical order? It's not helpful. And I've explained, along with others, that the idea that any players need guidance of such sort in choosing Classes is simply untrue. If you introduce new Classes, players revel in the new choices offered. I've never come across any group of players, ever, that struggles to choose Classes. You haven't provided a convincing argument on any of these points. They are not helpful in any real sense to anybody. They are simply providing another tier of 'organisation' for the sake of it - and it creates more problems than it is worth. [/QUOTE]
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