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<blockquote data-quote="TrippyHippy" data-source="post: 6199035" data-attributes="member: 27252"><p>It's a red herring because we don't know what is going to be in any 5e supplements as of yet - they may choose to only provide new sub-classes, for example. How people choose to organise splat books in the future is a seperate issue to how Classes will be organised in the Core book. Some gamers - indeed possibly the majority - never go further than buying the core rules of any game. </p><p></p><p>I'm referring to the Q&A sessions with the D&DNext designers where they stated there would be exceptions. </p><p></p><p>What you are doing is getting frustrated with the answers I am giving which are simple - there are no organisational benefits from grouping the classes this way, that couldn't be better handled with traditional methods of organisation. Alphabetical lists of Classes in a robust index, for example. The 'space-saving' you cite is negligible because it assumes that you cannot communicate these ideas in any other way - in the Class descriptions for example.</p><p></p><p> I asked questions of your example and you didn't like it because it was counter to your argument. </p><p></p><p>I haven't actually insulted anybody, and this is why you are being precious. I've simply argued my points - you are the one so intent on personalising all this. </p><p></p><p>I'm saying your evidence is anecdotal and doesn't ring true to my experience. I'm not the only person on this thread that has said that either. Whether or not what you say is honest is regardless of the fact that you are still just asserting your own perspective. You say that you needed to guide adults who apparently didn't understand how to choose a Class. I'm saying what would have happened had you not done that? - because I suspect that the whole game session would not have collapsed, and gamers would have enjoyed making their choices on their own. </p><p></p><p>Moreover, if it was such a pressing concern of being able to help newbie players choose Classes, why didn't they use Class groupings in the play test? The only time they came close was grouping Mages all together and that was rejected. The answer is that truly, <em>it really makes no difference to new players if you group them or not</em>. </p><p></p><p>It's a bogus argument. It's anecdotal, and doesn't ring true to my experiences. Personalising the argument is a strawman.</p><p></p><p>When you use CAPSLOCK on your messages, you are figuratively shouting when online. When you choose to personalise a debate, you are figuratively having a fit. Other people may have other opinions to myself on this thread, but you are the only one choosing to be aggressive about it. </p><p></p><p>Previous editions that tried to categrorise Classes led to a lot of criticism.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6199035, member: 27252"] It's a red herring because we don't know what is going to be in any 5e supplements as of yet - they may choose to only provide new sub-classes, for example. How people choose to organise splat books in the future is a seperate issue to how Classes will be organised in the Core book. Some gamers - indeed possibly the majority - never go further than buying the core rules of any game. I'm referring to the Q&A sessions with the D&DNext designers where they stated there would be exceptions. What you are doing is getting frustrated with the answers I am giving which are simple - there are no organisational benefits from grouping the classes this way, that couldn't be better handled with traditional methods of organisation. Alphabetical lists of Classes in a robust index, for example. The 'space-saving' you cite is negligible because it assumes that you cannot communicate these ideas in any other way - in the Class descriptions for example. I asked questions of your example and you didn't like it because it was counter to your argument. I haven't actually insulted anybody, and this is why you are being precious. I've simply argued my points - you are the one so intent on personalising all this. I'm saying your evidence is anecdotal and doesn't ring true to my experience. I'm not the only person on this thread that has said that either. Whether or not what you say is honest is regardless of the fact that you are still just asserting your own perspective. You say that you needed to guide adults who apparently didn't understand how to choose a Class. I'm saying what would have happened had you not done that? - because I suspect that the whole game session would not have collapsed, and gamers would have enjoyed making their choices on their own. Moreover, if it was such a pressing concern of being able to help newbie players choose Classes, why didn't they use Class groupings in the play test? The only time they came close was grouping Mages all together and that was rejected. The answer is that truly, [I]it really makes no difference to new players if you group them or not[/I]. It's a bogus argument. It's anecdotal, and doesn't ring true to my experiences. Personalising the argument is a strawman. When you use CAPSLOCK on your messages, you are figuratively shouting when online. When you choose to personalise a debate, you are figuratively having a fit. Other people may have other opinions to myself on this thread, but you are the only one choosing to be aggressive about it. Previous editions that tried to categrorise Classes led to a lot of criticism. [/QUOTE]
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