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<blockquote data-quote="Humanophile" data-source="post: 233089" data-attributes="member: 1049"><p>Re: BAB and saves:</p><p></p><p>I'd rather leave those alone for now, and leave the class-CR-exp-feats system alone, as they're mostly combat-based and taking on too much risks throwing the whole system out of whack. I'd rather fiddle with skills-as-skills, leave the rest, and if it works out well, have the experience with that to backwards-apply to the crunchier stuff.</p><p></p><p>Besides, a skill-based system probably raises skills far faster than the standard method (especially considering how often players make attack rolls for "real benefits"), and while that's not as much of a hassle re: most skills, the division of BAB, damage, HP, AC, attacks, and so on is something I'd rather not have to entirely redo.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 233089, member: 1049"] Re: BAB and saves: I'd rather leave those alone for now, and leave the class-CR-exp-feats system alone, as they're mostly combat-based and taking on too much risks throwing the whole system out of whack. I'd rather fiddle with skills-as-skills, leave the rest, and if it works out well, have the experience with that to backwards-apply to the crunchier stuff. Besides, a skill-based system probably raises skills far faster than the standard method (especially considering how often players make attack rolls for "real benefits"), and while that's not as much of a hassle re: most skills, the division of BAB, damage, HP, AC, attacks, and so on is something I'd rather not have to entirely redo. [/QUOTE]
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