Crothian
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Classes
Classes consist of six basic elements: Base Attack Bonus, Vitality, Defense, Skill Points, Skills Set, Saving Throws, and Special. When designing your class you have 15 points to spend on the first five. Then you pick a special from those available or talk to the GM about what you have in mind. All characters are considered human therefore they all get a bonus feat at first level (this must be a personality feat), four extra skill points at first level, and one extra skill point every level.
BAB
Fighter: 4 points
Cleric: 2 Points
Wizard: 1 Point
HD
1d12: 4 points
1d10: 3 points
1d8: 2 points
1d6: 1 point
Skill Points (this is per level, as usual skill points are times 4 at first)
10: 4 points
8: 3 Points
6: 2 Points
4: 1 Points
Skill Set (choose one class skill for each number. All knowledges cost 3. You may also purchase weapon groups at the cost of 3)
14: 4 points
12: 3 points
10: 2 Points
8: Points
Saving throw (bad starts at +0, ends at +6 at 20th. Medium starts at +1 and ends at +9 at 20th level. Good starts ar +2 and ends at +12 at 20th level)
All Good: 4 Points
2 good, 1 Bad: 3 Points
3 Medium: 2 Points
1 Good, 2 Bad: 1 Point
Defense (see Chart)
Good: 4 Points
Medium: 2 Points
Bad: 1 Point
Defense bonuses.
Level Bad defense Medium defense Good defense
1 +0 +1 +2
2 +0 +1 +2
3 +0 +1 +2
4 +0 +1 +3
5 +1 +2 +3
6 +1 +2 +3
7 +1 +2 +3
8 +1 +2 +4
9 +1 +2 +4
10 +2 +3 +4
11 +2 +3 +4
12 +2 +3 +5
13 +2 +3 +5
14 +2 +3 +5
15 +3 +4 +5
16 +3 +4 +6
17 +3 +4 +6
18 +3 +4 +6
19 +3 +4 +6
20 +4 +5 +7
Special: Pick one of the following for each character. These cost no points and everyone gets one.
1) Combat Feats: You get an extra combat feat at levels 1,2,5,8,11,14, 17, 20.
2) Unarmed Attack: You get an improved unarmed attack progression, unarmed attack damage, Unarmed Strike, Stunning Attack, and Flurry of Blows. You also get pick a martial art Feat progression. You get a bonus feat from this progression at levels 5,10,15,20.
3) Skill Mastery at levels 4,12,20. Skill Focus Feat at Levels 2,6,10,14,18. Bonus Feat at Levels 8 and 16
4) Sneak Attack +1d6 every odd level, Evasion at level 4, Uncanny Dodge (Dex Bonus to AC) Level 6, Uncanny Dodge (Can’t be Flanked) Level 10, Improved Evasion Level 16
5) Level 1 Track and Nature’s Warrior, Level 4 Woodland Stealth +2, Level 6 Nature’s Warrior, Level 8: Woodland Stealth +4, Level 12 Nature Warrior, Level 16 Woodland Stealth +6. Bonus Feat at levels 2,10, 18
6) Superior Attributes: +2 to any one attribute at level one, and +1 to any attribute at levels 2,6,10,14,18
7) Psion (See Psion Sheet)
8) Wizard (See Wizard Sheet)
9) Nightspawn (See Nightspawn Sheet)
10) Lycanthrope (See Lycanthrope Sheet)
Skills: General
Each character picks his own set of Class Skills. Each Skill costs one, except for WP (See Below) and Knowledge All which is three skills. Wizards and Psionic people have additional skills that they can choose to buy.
Animal Empathy (Cha), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Craft (Int) [Carpentry, Chemistry, Clockwork, Electronics, Gunsmith, Photography, Sculpting, Songwriting, Writing], Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (Int) [Accounting, Anthropology, Archaeology, Architecture, Art, Astronomy, Biology, Chemistry, Electronics, Engineering, Geography, Geology, History, Law, Local, Mathematics, Medicine, Meteorology, Occult, Philosophy, Physics, Psychology, Religion, Research, Streetwise], Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pilot (Dex), Read Lips (Int), Repair (Int), Ride (Dex) Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), treat Injury (Wis), Use Rope (Dex)
Skills: Wizard
Alchemy (Int), Concentration (Con), Scry (Int), Spellcraft (Int), Use Magic Device (Cha)
Skills: Psionic
Psychic Focus (Wis), Psychoanalysis (Wis),
Classes consist of six basic elements: Base Attack Bonus, Vitality, Defense, Skill Points, Skills Set, Saving Throws, and Special. When designing your class you have 15 points to spend on the first five. Then you pick a special from those available or talk to the GM about what you have in mind. All characters are considered human therefore they all get a bonus feat at first level (this must be a personality feat), four extra skill points at first level, and one extra skill point every level.
BAB
Fighter: 4 points
Cleric: 2 Points
Wizard: 1 Point
HD
1d12: 4 points
1d10: 3 points
1d8: 2 points
1d6: 1 point
Skill Points (this is per level, as usual skill points are times 4 at first)
10: 4 points
8: 3 Points
6: 2 Points
4: 1 Points
Skill Set (choose one class skill for each number. All knowledges cost 3. You may also purchase weapon groups at the cost of 3)
14: 4 points
12: 3 points
10: 2 Points
8: Points
Saving throw (bad starts at +0, ends at +6 at 20th. Medium starts at +1 and ends at +9 at 20th level. Good starts ar +2 and ends at +12 at 20th level)
All Good: 4 Points
2 good, 1 Bad: 3 Points
3 Medium: 2 Points
1 Good, 2 Bad: 1 Point
Defense (see Chart)
Good: 4 Points
Medium: 2 Points
Bad: 1 Point
Defense bonuses.
Level Bad defense Medium defense Good defense
1 +0 +1 +2
2 +0 +1 +2
3 +0 +1 +2
4 +0 +1 +3
5 +1 +2 +3
6 +1 +2 +3
7 +1 +2 +3
8 +1 +2 +4
9 +1 +2 +4
10 +2 +3 +4
11 +2 +3 +4
12 +2 +3 +5
13 +2 +3 +5
14 +2 +3 +5
15 +3 +4 +5
16 +3 +4 +6
17 +3 +4 +6
18 +3 +4 +6
19 +3 +4 +6
20 +4 +5 +7
Special: Pick one of the following for each character. These cost no points and everyone gets one.
1) Combat Feats: You get an extra combat feat at levels 1,2,5,8,11,14, 17, 20.
2) Unarmed Attack: You get an improved unarmed attack progression, unarmed attack damage, Unarmed Strike, Stunning Attack, and Flurry of Blows. You also get pick a martial art Feat progression. You get a bonus feat from this progression at levels 5,10,15,20.
3) Skill Mastery at levels 4,12,20. Skill Focus Feat at Levels 2,6,10,14,18. Bonus Feat at Levels 8 and 16
4) Sneak Attack +1d6 every odd level, Evasion at level 4, Uncanny Dodge (Dex Bonus to AC) Level 6, Uncanny Dodge (Can’t be Flanked) Level 10, Improved Evasion Level 16
5) Level 1 Track and Nature’s Warrior, Level 4 Woodland Stealth +2, Level 6 Nature’s Warrior, Level 8: Woodland Stealth +4, Level 12 Nature Warrior, Level 16 Woodland Stealth +6. Bonus Feat at levels 2,10, 18
6) Superior Attributes: +2 to any one attribute at level one, and +1 to any attribute at levels 2,6,10,14,18
7) Psion (See Psion Sheet)
8) Wizard (See Wizard Sheet)
9) Nightspawn (See Nightspawn Sheet)
10) Lycanthrope (See Lycanthrope Sheet)
Skills: General
Each character picks his own set of Class Skills. Each Skill costs one, except for WP (See Below) and Knowledge All which is three skills. Wizards and Psionic people have additional skills that they can choose to buy.
Animal Empathy (Cha), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Craft (Int) [Carpentry, Chemistry, Clockwork, Electronics, Gunsmith, Photography, Sculpting, Songwriting, Writing], Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (Int) [Accounting, Anthropology, Archaeology, Architecture, Art, Astronomy, Biology, Chemistry, Electronics, Engineering, Geography, Geology, History, Law, Local, Mathematics, Medicine, Meteorology, Occult, Philosophy, Physics, Psychology, Religion, Research, Streetwise], Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pilot (Dex), Read Lips (Int), Repair (Int), Ride (Dex) Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), treat Injury (Wis), Use Rope (Dex)
Skills: Wizard
Alchemy (Int), Concentration (Con), Scry (Int), Spellcraft (Int), Use Magic Device (Cha)
Skills: Psionic
Psychic Focus (Wis), Psychoanalysis (Wis),
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