Class less system (Modern)

Re: its fine

Corlon said:
I like this system, becuase it lets you customize the things that should be up to ur player but leave the class abilities the same.
Jeph, urs is a bit too customizable, thats what the multiclassing penalties are for!

I still like regular dnd, its simple and makes you think on how to customize your character without penalizing him, and thats half the fun!

Mine is for modern d20. Fantasy still uses classes. I created this before CoCd20, before Spycraft, even before Spycraft Lite.
 

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The main problem with my system is the possability for HORRABLE munchkinism.

What I mean is, it is always going to be best to get poor BAB, BDB, HP, Fort, Reg, Will, and Skills, and just get tremendously huge loads of special abilities.

Let's look at HP. The cost of getting a d10 HD is 4. So, instead of getting HD d10, characters will be better off getting HD d6, and using the extra points go get the Toughness feat every level. And, they will have an extra APL to put into things like Sneak Attack and Rage-Like Abilities.

Still, if you can trust your players to have integrity, it's pretty cool. I'm using an earlier version of it in a campaign (which Corlon is in, BTW) set in the far future, circa 2350 or so. Well, currently the PCs are in some wierd portal thing, but whatever. It's worked out pretty well, no PC fatalities yet, but I noticed I calculated the HP for one of the baddies wrong. A troll that had 22 HP should have had 42! oops!

BTW, speaking of d20 Modern, anyone care to relate some of the spoilers in Plyhedron or something? Always looking to expand my repertoire of Special Abilities . . .

Well, all for now,

-Jeph
 

Re: its fine

Corlon said:

Jeph, urs is a bit too customizable, thats what the multiclassing penalties are for!

Yes, I admit I should have included Multiclassing penalties in the version of the rules that you are currently using in my campaign, but if you look more closely at the .rtf I posted earlier, you will see that this version *does* have multiclassing penalties. Sort of.

You have to choose a basic 'character concept.' If you spend to many points outside your concept, you get XP penalties. Basically like multiclassing.
 

Jeph said:
Crothian! Good to see you back! I was afraid your boss had cought you posting at work or something. :(

Oh well, here's my take on this classless system.

I like it very much! Thanks!
I think that if I woud used the defense bonus, I would tone them down but is is a very nice system! ;)
 

I personally never liked how much people get smacked in DnD. IMHO and IIRC, the dudes in Zorro took like 15 rounds to hit each other at high skill levels. At low levels, they still nocked off plenty of hits. So to simulate this, I made it so BDB starts about the same as BAB, and ends 5 points higher.

Of course, this is for use in a game using the Grim n Gritty HP system, and where it is prefferential to where light or no armor.
 

Jeph said:
I personally never liked how much people get smacked in DnD. IMHO and IIRC, the dudes in Zorro took like 15 rounds to hit each other at high skill levels. At low levels, they still nocked off plenty of hits. So to simulate this, I made it so BDB starts about the same as BAB, and ends 5 points higher.

Of course, this is for use in a game using the Grim n Gritty HP system, and where it is prefferential to where light or no armor.

That's the reason I use the Vitality/Wound Point system for modern. Vitality damage is not physical damage. It isn't perfect, but I think it does the two things that I like new rules to do: 1) Be simple 2) Improve the game.
 
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Just a querry on VP/WP and armor:

Do you say Armor provides Defense?
If so, does it stack with or limit a characters Base Defense Bonus?
Does it provide DR?
If so, is this for VP and WP, for WP only, only partially for VP, or what?

-Jeph
 

Jeph said:
Just a querry on VP/WP and armor:

Do you say Armor provides Defense?
If so, does it stack with or limit a characters Base Defense Bonus?
Does it provide DR?
If so, is this for VP and WP, for WP only, only partially for VP, or what?

-Jeph

Remeber, simple is good. There is no armor. It's a modern game, so in theory one can have bullet proof vest or something like that. That will give DR 15/- against bullets only. It would only apply to wound damage. However, it's doubtful that armor will ever be used. It just doesn't really fit the style of the game.
 

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