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Class vs. Subclass vs. Feat Track
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<blockquote data-quote="Madmage" data-source="post: 6205273" data-attributes="member: 6693380"><p>I recently was discussing with some friends that haven't followed the progression of the 5e/DDN playtest and we came to a similar topic and similar conceptualization of classes. We narrowed it down to 6 "archetypes" but where we differed was along the lines of origin and play styles. The 6 categories and the "primary" class within each were:</p><p></p><p>1) Warriors - Fighter: The martial class or men at arms. They are the guards, knights, soldiers, gladiators, weapon masters, etc</p><p>2) Priests - Cleric: Devout followers of god(s) who draw power from divine beings that grant them powers based on their patron(s)'s ethos. </p><p>3) Scoundrels - Rogue: Characters who rely <strong><u>primarily</u></strong> on guile and cunning. </p><p>4) Mentalists (couldn't find a better name) - Psion: They draw power from within rather than from without to develop powers of the mind and/or over their bodies. </p><p>5) Primalists (see above) - Druid: By communing with the natural world and its living beings, they manipulate the material world. </p><p>6) Arcanists - Wizard: Spellcasters that study mystical hermetic formula and phenomena and manipulate arcane powers. </p><p></p><p></p><p>All other classes would be cross-archetypes or rather rolled into a "subclass". My gaming group weren't enthralled with 4e and so couldn't match those classes into the above categories. Here were some of the classes we came upon though:</p><p></p><p>Warrior/Priest: Templar (where Paladins, blackguards would be sub-classes of) </p><p>Warrior/Scoundrel: Swashbuckler </p><p>Warrior/Mentalist: Ninja (monk being used below)</p><p>Warrior/Primalist: Berzerker (we re-named Barbarian to berzerker since not all barbarians or "primitive" peoples are bloodthirsty maniacs and felt it was a misnomer). </p><p>Warrior/Arcanist: We had a hard time finding a good name for this class. While Swordmage might be à propos, the name shouldn't limit characters to swords. The best we could come up with was "War Wizard". </p><p></p><p>Priest/Scoundrel: We struggled to find a good fit here. We thought of something along the lines of a "cultist" but thought it might cause some confusion with the Occultist below. As all priests, the domain sub-classes can turn the cleric into itself a watered down version of a cross-archetype class too. A Forgotten Realms analog would be a Priest of Mask gaining some roguish abilities. </p><p>Priest/Arcanist: Occultist</p><p>Priest/Mentalist: Monk</p><p>Priest/Primalist: Warlock</p><p></p><p>Scoundrel/Mentalist: Bard (we saw the bard songs and bardic knowledge to perhaps fit better within mentalism than arcane or other magical powers)</p><p>Scoundrel/Primalist: Ranger (controversial in a sense since we're turning the ranger to be a more skill-based class than a purely combative one)</p><p>Scoundrel/Arcanist: Alchemist</p><p></p><p>Mentalist/Arcanist: Sorceror.</p><p>Mentalist/Primalist: Only one we were totally puzzled to figure out.</p><p></p><p>Primalist/Arcanist: Wild mage but with a heavy preserver/defiler bent from Dark Sun.</p></blockquote><p></p>
[QUOTE="Madmage, post: 6205273, member: 6693380"] I recently was discussing with some friends that haven't followed the progression of the 5e/DDN playtest and we came to a similar topic and similar conceptualization of classes. We narrowed it down to 6 "archetypes" but where we differed was along the lines of origin and play styles. The 6 categories and the "primary" class within each were: 1) Warriors - Fighter: The martial class or men at arms. They are the guards, knights, soldiers, gladiators, weapon masters, etc 2) Priests - Cleric: Devout followers of god(s) who draw power from divine beings that grant them powers based on their patron(s)'s ethos. 3) Scoundrels - Rogue: Characters who rely [B][U]primarily[/U][/B] on guile and cunning. 4) Mentalists (couldn't find a better name) - Psion: They draw power from within rather than from without to develop powers of the mind and/or over their bodies. 5) Primalists (see above) - Druid: By communing with the natural world and its living beings, they manipulate the material world. 6) Arcanists - Wizard: Spellcasters that study mystical hermetic formula and phenomena and manipulate arcane powers. All other classes would be cross-archetypes or rather rolled into a "subclass". My gaming group weren't enthralled with 4e and so couldn't match those classes into the above categories. Here were some of the classes we came upon though: Warrior/Priest: Templar (where Paladins, blackguards would be sub-classes of) Warrior/Scoundrel: Swashbuckler Warrior/Mentalist: Ninja (monk being used below) Warrior/Primalist: Berzerker (we re-named Barbarian to berzerker since not all barbarians or "primitive" peoples are bloodthirsty maniacs and felt it was a misnomer). Warrior/Arcanist: We had a hard time finding a good name for this class. While Swordmage might be à propos, the name shouldn't limit characters to swords. The best we could come up with was "War Wizard". Priest/Scoundrel: We struggled to find a good fit here. We thought of something along the lines of a "cultist" but thought it might cause some confusion with the Occultist below. As all priests, the domain sub-classes can turn the cleric into itself a watered down version of a cross-archetype class too. A Forgotten Realms analog would be a Priest of Mask gaining some roguish abilities. Priest/Arcanist: Occultist Priest/Mentalist: Monk Priest/Primalist: Warlock Scoundrel/Mentalist: Bard (we saw the bard songs and bardic knowledge to perhaps fit better within mentalism than arcane or other magical powers) Scoundrel/Primalist: Ranger (controversial in a sense since we're turning the ranger to be a more skill-based class than a purely combative one) Scoundrel/Arcanist: Alchemist Mentalist/Arcanist: Sorceror. Mentalist/Primalist: Only one we were totally puzzled to figure out. Primalist/Arcanist: Wild mage but with a heavy preserver/defiler bent from Dark Sun. [/QUOTE]
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