Classes.. confirmed?


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grimslade said:
C'mon, can't you just see it. The bard hits a power chord on his lute and sings, "Smite! SMite SMITE!"

I dunno. I'm fairly certain Mike Mearls was hinting that bards would get new powers to create a "sonic trampoline" in one of his blog entries, and I just can't reconcile that with the bard getting the paladin's powers too - it's just too much for one class :)
 


Henry said:
Now it's a good assumption that they're most likely in, but for all we know, the end result of the meeting was, "Eh, Paladins aren't played enough, let's make 'em prestige." and "Fighter is know called Warrior, and we're using the rules for Warblades."

I'm comin', Elizebeth! This is the big one!
 

Jer said:
I dunno. I'm fairly certain Mike Mearls was hinting that bards would get new powers to create a "sonic trampoline" in one of his blog entries, and I just can't reconcile that with the bard getting the paladin's powers too - it's just too much for one class :)

Sonic trampolines are going to be a pretty big part of 4e, or so I hear. Acoustic Trampolier is going to be one of the new prestige classes in the DMG.
 

Asmor said:
Sonic trampolines are going to be a pretty big part of 4e, or so I hear. Acoustic Trampolier is going to be one of the new prestige classes in the DMG.

But can I bounce my Sonic Smite off of a Sonic Trampoline around cover to hit my evil foe? Or does it require the Holy Zither talent path? >:)
 

Logan Bonner writes:

We're in a crunch trying to get classes spiffed up and entered into a database. We need to get our playtest packets together, and we're developing the classes rapidly. I've been in the rogue, ranger, and cleric meetings this week, and I think they're all on pretty solid ground.

One thing a player in Dave Noonan's game mentioned was that he wanted more non-violent options for his cleric. We'd gone pretty military for the cleric, but in the dev meeting, I made sure we put in some options for the other guy. "What would Steve Wolbrecht do" led us to some pretty cool powers that everybody—not just pacifists—will want.

Now I'm spending my days typing in monster numbers. I hadn't worked on monsters much, so it's cool to see what they're doing. I did wolves most recently, and gnomes are up next. (Gnomes ****ing rock, I don't care what anyone says.)

Some sad news from our lunchtime Savage Worlds game: My copy of the Explorer's Edition is missing a whole signature (page numbers skip from 16 to 49). We'd just hit Seasoned level, so it kinda sucked to not have any character advancement stuff in my book.

So now I'm 99.9% sure we've got Cleric, Rogue, Ranger, Fighter, Paladin. Not to mention there are gnomes in at least the MM (in fact this implies only in the MM?).
 

Chris_Nightwing said:
Logan Bonner writes:



So now I'm 99.9% sure we've got Cleric, Rogue, Ranger, Fighter, Paladin. Not to mention there are gnomes in at least the MM (in fact this implies only in the MM?).

Those five plus the wizard are the only ones that seem to be definite. Barbarian, druid, and sorcerer seem fuzzy; bard and monk seem dead for the PHB; and the Warlord, new base class, PrC, or something else?

Howndawg
 

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