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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3711732" data-attributes="member: 5868"><p>Yeah, I was just about to jump in and point out the GamerZero interview with James on Youtube. Interesting discussion of roles -- it will be neat to see how these translate into reality.</p><p></p><p>In my opinion, defined roles for each character is one way to play. There is another -- where each character shares a bit of a role and can play it at a given point in time, but might switch roles in another encounter. I tyhink you see this more with many multi-classed characters, or so-called "second-liners" like the bard. I suspect the talent/feat approaches will allow this second type of play ... for example, hopefully you can take feats that allow your fighter to play the "striker" role.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3711732, member: 5868"] Yeah, I was just about to jump in and point out the GamerZero interview with James on Youtube. Interesting discussion of roles -- it will be neat to see how these translate into reality. In my opinion, defined roles for each character is one way to play. There is another -- where each character shares a bit of a role and can play it at a given point in time, but might switch roles in another encounter. I tyhink you see this more with many multi-classed characters, or so-called "second-liners" like the bard. I suspect the talent/feat approaches will allow this second type of play ... for example, hopefully you can take feats that allow your fighter to play the "striker" role. [/QUOTE]
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