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<blockquote data-quote="Shiroiken" data-source="post: 8053473" data-attributes="member: 6775477"><p>IMO the only class that "sucks" outright is probably the Monk. I've seen only a couple of monks over the years, and while the players enjoy the flavor, they've found the mechanics "meh" (I've never liked the monk because it just doesn't fit into the setting style I prefer). They do have the ability to spam Stunning Strike against the BBEG, but that one trick pony isn't going to get them far.</p><p></p><p>The Ranger's base class is weaker than the others, and also requires DM input (session 0). The DM should give the player an idea of what terrain type the campaign is going to start in, preventing them from getting screwed. A nice DM should give them an idea of what kind of creatures are in the area, allowing them to make reasonable choices for Favored Enemy. With that in mind, while the base class is weak, the sub-classes (save Beastmaster, who needs revision) are actually pretty good. Putting these together, the Ranger is a good class... not the greatest by any means, but still very good.</p><p></p><p>I've never understood people crapping on Sorcerers. They don't get a lot of spells, nor sorcery points, but they are a hammer, turning every problem into a nail. There are a TON of tricks and combos that they can pull off using sorcery points, or worst case the turn them into more spell slots. They can work just about any role (tank is iffy at best though), but unlike other casters they HAVE to stick to the role they're built around, since they're not flexible at all (again, hammer). This is the exact same concept they had in 3E when they were introduced, and now they're better at it (they did kinda suck in 3E). In addition, everyone I know that's played one (including myself) enjoys them a lot. The only thing I can think of why people hate on the Sorcerer is whiteboard theory crafting, which means bubkis in practice.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8053473, member: 6775477"] IMO the only class that "sucks" outright is probably the Monk. I've seen only a couple of monks over the years, and while the players enjoy the flavor, they've found the mechanics "meh" (I've never liked the monk because it just doesn't fit into the setting style I prefer). They do have the ability to spam Stunning Strike against the BBEG, but that one trick pony isn't going to get them far. The Ranger's base class is weaker than the others, and also requires DM input (session 0). The DM should give the player an idea of what terrain type the campaign is going to start in, preventing them from getting screwed. A nice DM should give them an idea of what kind of creatures are in the area, allowing them to make reasonable choices for Favored Enemy. With that in mind, while the base class is weak, the sub-classes (save Beastmaster, who needs revision) are actually pretty good. Putting these together, the Ranger is a good class... not the greatest by any means, but still very good. I've never understood people crapping on Sorcerers. They don't get a lot of spells, nor sorcery points, but they are a hammer, turning every problem into a nail. There are a TON of tricks and combos that they can pull off using sorcery points, or worst case the turn them into more spell slots. They can work just about any role (tank is iffy at best though), but unlike other casters they HAVE to stick to the role they're built around, since they're not flexible at all (again, hammer). This is the exact same concept they had in 3E when they were introduced, and now they're better at it (they did kinda suck in 3E). In addition, everyone I know that's played one (including myself) enjoys them a lot. The only thing I can think of why people hate on the Sorcerer is whiteboard theory crafting, which means bubkis in practice. [/QUOTE]
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