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<blockquote data-quote="Blue" data-source="post: 8053689" data-attributes="member: 20564"><p>I think that all of the classes are viable - on the power curve of playable classes. There's a baseball player evaluation term, WAR, which means wins above replacement. In other words, if the player was replacing an average person in that position, how many more wins (or losses). I think that in general as long as you have a balanced party, the classes are with in an acceptable WAR of each other.</p><p></p><p>Different classes get different amounts of their total from base vs. subclass, so you do need to look at both. For what I generally see at my tables, I would say the Four Elements Monk and the Beastmaster Ranger are the weakest. But Open Hand, Shadow or Drunken Master Monk all work well (especially when you realize you aren't primarily a striker like other marital classes). Hunter Ranger can hold it's own and Gloomstalker often gets tapped in CharOpt builds.</p><p></p><p>At the tables I play, sorcerer is usually in the top half of the power curve. Between subclasses like Divine Sorcerer, and metamagic like twinning big buffs, they are quite successful. Metamagic basically turns every spell in a cluster of related spells - by that measure Sorcerers exceed everyone else for spells known/prepared, and have the most cantrips too. Like any caster you need to pay attention to what you pick - enough but not too many concentration, and spells that scale well and/or upcast well carry a higher weight then they might for another class.</p></blockquote><p></p>
[QUOTE="Blue, post: 8053689, member: 20564"] I think that all of the classes are viable - on the power curve of playable classes. There's a baseball player evaluation term, WAR, which means wins above replacement. In other words, if the player was replacing an average person in that position, how many more wins (or losses). I think that in general as long as you have a balanced party, the classes are with in an acceptable WAR of each other. Different classes get different amounts of their total from base vs. subclass, so you do need to look at both. For what I generally see at my tables, I would say the Four Elements Monk and the Beastmaster Ranger are the weakest. But Open Hand, Shadow or Drunken Master Monk all work well (especially when you realize you aren't primarily a striker like other marital classes). Hunter Ranger can hold it's own and Gloomstalker often gets tapped in CharOpt builds. At the tables I play, sorcerer is usually in the top half of the power curve. Between subclasses like Divine Sorcerer, and metamagic like twinning big buffs, they are quite successful. Metamagic basically turns every spell in a cluster of related spells - by that measure Sorcerers exceed everyone else for spells known/prepared, and have the most cantrips too. Like any caster you need to pay attention to what you pick - enough but not too many concentration, and spells that scale well and/or upcast well carry a higher weight then they might for another class. [/QUOTE]
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