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<blockquote data-quote="auburn2" data-source="post: 8055736" data-attributes="member: 6855259"><p>I love 5e. Paladins are awesome in combat, I just don't like them when it is not combat as I stated above, . Clerics not so much in my experience and unlike previous additions you don't really need a cleric for healing. Other classes can heal and you can buy potions. Not to say Clerics are not useful but IMO they are not really good unless multiclassed. The original question is "what classes suck" In my opinion cleric sucks the most. Not saying they are never useful, but in terms of suckiest classes they are the top of my list. Note this is for single class characters.</p><p></p><p>I am pretty certain the PHB Ranger does not get a damage bonus to favored enemies. I am actually traveling right now so I don't have my PHB with me but I believe they get advantage on wisdom and intelligence checks against FE but no bonus to damage. If they get a damage bonus too please let me know what page of the PHB that is on so I can incorporate it into my Ranger.</p><p></p><p>Regarding navigation - we started at first level. Few Rogues have a 16 wisdom in my experience and a +4 survival at first level for a rogue is pretty good. Even with a +9 though you would still get lost a quarter of the time with a DC 15 check. Meaning if you have a 6-day trek across the wilderness, you would be lost 3 days on average so it would take you 9 days to get there (note the 3 out of 6 instead of 2 out of 6 is because you can get lost again while being lost). With a +9 survival the chance you actually make a 6 day trip without getting lost is less than 18%. 82% of the time you are going to get lost on that 6-day journey even if you have a +9! The key with Ranger is they are NEVER LOST IN FAVORED TERRAIN. 6 days travel means 6 days. It could be a DC 30 check and I would be ok.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8055736, member: 6855259"] I love 5e. Paladins are awesome in combat, I just don't like them when it is not combat as I stated above, . Clerics not so much in my experience and unlike previous additions you don't really need a cleric for healing. Other classes can heal and you can buy potions. Not to say Clerics are not useful but IMO they are not really good unless multiclassed. The original question is "what classes suck" In my opinion cleric sucks the most. Not saying they are never useful, but in terms of suckiest classes they are the top of my list. Note this is for single class characters. I am pretty certain the PHB Ranger does not get a damage bonus to favored enemies. I am actually traveling right now so I don't have my PHB with me but I believe they get advantage on wisdom and intelligence checks against FE but no bonus to damage. If they get a damage bonus too please let me know what page of the PHB that is on so I can incorporate it into my Ranger. Regarding navigation - we started at first level. Few Rogues have a 16 wisdom in my experience and a +4 survival at first level for a rogue is pretty good. Even with a +9 though you would still get lost a quarter of the time with a DC 15 check. Meaning if you have a 6-day trek across the wilderness, you would be lost 3 days on average so it would take you 9 days to get there (note the 3 out of 6 instead of 2 out of 6 is because you can get lost again while being lost). With a +9 survival the chance you actually make a 6 day trip without getting lost is less than 18%. 82% of the time you are going to get lost on that 6-day journey even if you have a +9! The key with Ranger is they are NEVER LOST IN FAVORED TERRAIN. 6 days travel means 6 days. It could be a DC 30 check and I would be ok. [/QUOTE]
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