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<blockquote data-quote="Tales and Chronicles" data-source="post: 8056201" data-attributes="member: 6871653"><p>They are not as bad as they look on paper though. The principal weirdness with the PDK (and the champion, as a matter of fact) is that they only have 1 feature are 3rd level, while other fighter archetypes gain 2 or 3, even if some of them are as minor as a bonus proficiency or whatever; its still better than nothing. But beyond that, the rallying cry is more or less one casting of Mass Healing Word per short rest, a 3rd level spell. At 7th level, they gain 1 expertise and 1 other skill prof if you planned a little in advance. That's not bad either, there's not a lot of class that offer double prof on a skill. Bulwark makes Indomitable at least passable; you'll fail the saving throw anyway even with the re-roll because you'll likely want to use it on a non-proficient save. Might at least make it worthwhile by allowing a ally with potentially a better save modifier to succeed against an effect. All that put over the main fighter chassis which is highly functional, while a little boring, makes for a nice archetype that brings more than ''moar damagez!'' to the group. </p><p></p><p>For the AA, I must say that after seeing one in play, the banishing arrow, the grasping one and the semi-blind one are pretty nasty against the boss of an encounter. I'm still butthurt that my girlfriend kinda soloed the second Cryanwrath encounter in HotDQ by banishing him while they cleared the mooks with him, then grasping him while the party plinked him with ranged weapons like a bunch of miserable cowards!</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8056201, member: 6871653"] They are not as bad as they look on paper though. The principal weirdness with the PDK (and the champion, as a matter of fact) is that they only have 1 feature are 3rd level, while other fighter archetypes gain 2 or 3, even if some of them are as minor as a bonus proficiency or whatever; its still better than nothing. But beyond that, the rallying cry is more or less one casting of Mass Healing Word per short rest, a 3rd level spell. At 7th level, they gain 1 expertise and 1 other skill prof if you planned a little in advance. That's not bad either, there's not a lot of class that offer double prof on a skill. Bulwark makes Indomitable at least passable; you'll fail the saving throw anyway even with the re-roll because you'll likely want to use it on a non-proficient save. Might at least make it worthwhile by allowing a ally with potentially a better save modifier to succeed against an effect. All that put over the main fighter chassis which is highly functional, while a little boring, makes for a nice archetype that brings more than ''moar damagez!'' to the group. For the AA, I must say that after seeing one in play, the banishing arrow, the grasping one and the semi-blind one are pretty nasty against the boss of an encounter. I'm still butthurt that my girlfriend kinda soloed the second Cryanwrath encounter in HotDQ by banishing him while they cleared the mooks with him, then grasping him while the party plinked him with ranged weapons like a bunch of miserable cowards! [/QUOTE]
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