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<blockquote data-quote="auburn2" data-source="post: 8056225" data-attributes="member: 6855259"><p>I like Arcana Archer, so I disagree with you that it is a bad subclass. It is a less powerful subclass than battlemaster or champion but that is not the same as sucking. I am not a fan of purple dragon knight, but the point is those fighters have exploration/social skills.</p><p></p><p>It is extremely easy to keep a rogue from sneak attacking if you make a determined effort to. The most basic thing is to just take the dodge action and give him disadvantage. Any creature can do that and unless the Rogue has a way to force advantage to cancel the disadvantage there is no way he can sneak attack regardless of allied positioning. That is not to say it is not a high cost but it is very easy to do.</p><p></p><p>Other ways are using spells like frostbite, invisibility, blur, blindness and darkness which all can cause disadvantage. Abilities that cause frightened will give him disadvantage. If he is moving in and out of combat (as they are wont to do) you can take a ready action and either push or grapple the rogue when he gets close to you, denying the geometry he is trying to create and attempt to immobilize him for the rest of the battle. Or simply have the enemies move and go knock him prone and grapple him where he stands if he is close enough. You may need one to absorb an OA to make this happen (or get the guys you are engaged with to use his reaction on something else first then do it). You can use difficult terrain to limit mobility and set up geometry for a SA.</p><p></p><p>In the games I DM a Rogue can almost always get SA it in round 1 but only in about 4 rounds out of every 10 after the first time he does it in a battle against intelligent monsters. More than that if he is a swashbuckler, but still not nearly all the time. Sometimes other party members will fight back against this with their own actions (like help) or conditioning spells, but if it is the rogue trying to make the sneak attack happen on his own, IMO it is not and should not be automatic for most intelligent monsters who watched it happen once already. </p><p></p><p>The order of initiative plays a big part in this too. Monsters whos turn is directly before the Rogue can usually deny SA by movement and positioning alone. On the other hand if a front line tank character goes directly before the Rogue it is much harder for the enemy to deny SA because the enemy can't set the geometry at the start of the Rogue's turn. The tank character does.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8056225, member: 6855259"] I like Arcana Archer, so I disagree with you that it is a bad subclass. It is a less powerful subclass than battlemaster or champion but that is not the same as sucking. I am not a fan of purple dragon knight, but the point is those fighters have exploration/social skills. It is extremely easy to keep a rogue from sneak attacking if you make a determined effort to. The most basic thing is to just take the dodge action and give him disadvantage. Any creature can do that and unless the Rogue has a way to force advantage to cancel the disadvantage there is no way he can sneak attack regardless of allied positioning. That is not to say it is not a high cost but it is very easy to do. Other ways are using spells like frostbite, invisibility, blur, blindness and darkness which all can cause disadvantage. Abilities that cause frightened will give him disadvantage. If he is moving in and out of combat (as they are wont to do) you can take a ready action and either push or grapple the rogue when he gets close to you, denying the geometry he is trying to create and attempt to immobilize him for the rest of the battle. Or simply have the enemies move and go knock him prone and grapple him where he stands if he is close enough. You may need one to absorb an OA to make this happen (or get the guys you are engaged with to use his reaction on something else first then do it). You can use difficult terrain to limit mobility and set up geometry for a SA. In the games I DM a Rogue can almost always get SA it in round 1 but only in about 4 rounds out of every 10 after the first time he does it in a battle against intelligent monsters. More than that if he is a swashbuckler, but still not nearly all the time. Sometimes other party members will fight back against this with their own actions (like help) or conditioning spells, but if it is the rogue trying to make the sneak attack happen on his own, IMO it is not and should not be automatic for most intelligent monsters who watched it happen once already. The order of initiative plays a big part in this too. Monsters whos turn is directly before the Rogue can usually deny SA by movement and positioning alone. On the other hand if a front line tank character goes directly before the Rogue it is much harder for the enemy to deny SA because the enemy can't set the geometry at the start of the Rogue's turn. The tank character does. [/QUOTE]
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