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<blockquote data-quote="Ashrym" data-source="post: 8056538" data-attributes="member: 6750235"><p>Warlocks start casting their best spells once per encounter starting at 2nd level if short rests are regular.</p><p></p><p>All the while having subclass features and invocations.</p><p></p><p>It's the inability to spend more slots on a single encounter until high levels (more slots plus arcanum) that holds them back.</p><p></p><p></p><p></p><p>The ability to swap sorc points for slots is better than arcane recovery. It's not usually better than spending sorc points on metamagic though, and ends up a minor consideration because if it.</p><p></p><p></p><p></p><p>But it's only one questionable subclass that looks weak. Divine soul and shadow are good. Draconic is good with a decent color. Storm is decent with some system mastery.</p><p></p><p>Wild is fun and gas some decent abilities. It's just how surges are handled that make it questionable.</p><p></p><p></p><p></p><p>Arcane archer and PDK are okay. Fighters have a strong enough chassis that a subclass giving up some combat ability for non-combat works.</p><p></p><p></p><p></p><p>Disagree. A good party generally gets sneak attack for the rogue. </p><p></p><p></p><p></p><p>I've gotten 4/rnd without cheese at high level on a thief. 2 isn't that hard but it gives up uncanny dodge in the process.</p><p></p><p></p><p></p><p>Player: fighters suck because they lack out of combat benefits.</p><p>Response: PDK</p><p>Player: PDK sucks because because it has weaker combat options</p><p></p><p>??? ;-)</p><p></p><p>It's the same conundrum. Players say they want non-combat on a fighter but when given a choice they go for combat abilities. This happens with subclasses and feats.</p><p></p><p></p><p></p><p>Arcane shot recovers on a short rest, and later has the "recover on initiative if empty" ability.</p><p></p><p>Were you thinking EK?</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8056538, member: 6750235"] Warlocks start casting their best spells once per encounter starting at 2nd level if short rests are regular. All the while having subclass features and invocations. It's the inability to spend more slots on a single encounter until high levels (more slots plus arcanum) that holds them back. The ability to swap sorc points for slots is better than arcane recovery. It's not usually better than spending sorc points on metamagic though, and ends up a minor consideration because if it. But it's only one questionable subclass that looks weak. Divine soul and shadow are good. Draconic is good with a decent color. Storm is decent with some system mastery. Wild is fun and gas some decent abilities. It's just how surges are handled that make it questionable. Arcane archer and PDK are okay. Fighters have a strong enough chassis that a subclass giving up some combat ability for non-combat works. Disagree. A good party generally gets sneak attack for the rogue. I've gotten 4/rnd without cheese at high level on a thief. 2 isn't that hard but it gives up uncanny dodge in the process. Player: fighters suck because they lack out of combat benefits. Response: PDK Player: PDK sucks because because it has weaker combat options ??? ;-) It's the same conundrum. Players say they want non-combat on a fighter but when given a choice they go for combat abilities. This happens with subclasses and feats. Arcane shot recovers on a short rest, and later has the "recover on initiative if empty" ability. Were you thinking EK? [/QUOTE]
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